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Concepts for Game Coyote

Murray
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers, TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(5), NumCorners(4), NumDirections(5.12), NumOrthogonalDirections(3.84), NumDiagonalDirections(1.28), NumAdjacentDirections(3.84), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(48), NumCells(24), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumContainers(1), NumPlayableSites(25), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard, NumStartComponents(13), NumStartComponentsBoard(13), NumStartComponentsHand(0)
Play
Rules, Play, Moves, Remove(6%), Step, StepDecision(94%), StepToEmpty(94%), Pass, PassDecision, Hop, HopDecision(6%), HopEnemyToEmpty(6%), Capture, HopCapture(6%), Conditions, MoveConditions, Stalemate, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1)
End
End, StalemateEnd
Implementation
Implementation, Efficiency, ForEachPiece
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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