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Concepts for Game Jungle
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment Meta Start NumStartComponents(16), NumStartComponentsBoard(16) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(99%), StepDecisionToEnemyFrequency(1%), HopDecision, HopDecisionMoreThanOne, MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(1%), Capture, ReplacementCapture, ReplacementCaptureFrequency(1%), HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, NumPlayPhase(1), ReachEndFrequency(100%), ReachWinFrequency(100%) End End, RaceEnd, ReachEnd, ReachWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.03), MoveDistanceMaxIncrease(3), MoveDistanceMaxDecrease(-3), MoveDistanceMedian(1), MoveDistanceMaximum(4), MoveDistanceMinimum(0), MoveDistanceVariance(0.08), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(12.93), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(12), PieceNumberMaximum(16), PieceNumberMinimum(0), PieceNumberVariance(7.48), PieceNumberChangeAverage(-0.03), PieceNumberChangeSign(-0.03), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(280), DurationMoves(236), DurationTurns(236), DecisionMoves(1), GameTreeComplexity(285.68), StateTreeComplexity(134.41), BoardCoverageDefault(0.9), BoardCoverageFull(0.2), BoardCoverageUsed(0.9), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.03), Stability(0.42), DramaAverage(0.27), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(0), DramaMaximum(0.76), DramaMinimum(0), DramaVariance(0.13), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.76), MoveEvaluationMaxDecrease(-1.52), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.76), MoveEvaluationVariance(0.21), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.55), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.54), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.21), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.19), BoardSitesOccupiedMaximum(0.25), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.03), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(16.24), BranchingFactorChangeMaxIncrease(9), BranchingFactorChangeMaxDecrease(-9), BranchingFactorMedian(16), BranchingFactorMaximum(25), BranchingFactorMinimum(0), BranchingFactorVariance(11.17), BranchingFactorChangeAverage(-0.04), BranchingFactorChangeSign(0.02), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(16.24), DecisionFactorMaxIncrease(9), DecisionFactorMaxDecrease(-9), DecisionFactorMedian(16), DecisionFactorMaximum(25), DecisionFactorMinimum(0), DecisionFactorVariance(11.17), DecisionFactorChangeAverage(-0.04), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(142.08), MovesPerSecond(35543.1) Visual Visual, Style, ComponentStyle, AnimalComponent, Symbols Math Math, Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, NumRows(9), NumCorners(4), NumDirections(6.54), NumOrthogonalDirections(3.49), NumDiagonalDirections(3.05), NumAdjacentDirections(6.54), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(35), NumLayers(1), Tiling, SquareTiling, NumEdges(142), NumCells(63), NumVertices(80), NumPerimeterSites(28), NumTopSites(7), NumBottomSites(7), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(63), NumColumns(7), NumContainers(1), NumPlayableSites(63) Component Component, Piece, NumComponentsType(16), NumComponentsTypePerPlayer(8), NumDice(0)
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