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Concepts for Game Jeu Militaire

Lucas
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(11), NumColumns(3), NumContainers(1), NumPlayableSites(11), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(100%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(100%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, NumPlayPhase(1), ReachEndFrequency(2%), DrawFrequency(98%)
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
PositionalRepetition(0.98), SituationalRepetition(0.98), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2414.31), DurationMoves(2414.31), DurationTurns(2414.31), DecisionMoves(0.75), GameTreeComplexity(1312.36), StateTreeComplexity(5.25), BoardCoverageDefault(0.99), BoardCoverageFull(0.24), BoardCoverageUsed(0.99), AdvantageP1(0.51), Balance(0.99), Completion(0.03), Drawishness(0), Timeouts(0.97), Narrowness(0.25), Variance(0), DecisivenessMoves(0.01), DecisivenessThreshold(-0.98), LeadChange(0), Stability(0), DramaAverage(0.95), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0.95), DramaMaximum(0.95), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.93), MoveEvaluationMedian(0.09), MoveEvaluationMaximum(0.96), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.93), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.93), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-1.86), StateEvaluationDifferenceMedian(1.93), StateEvaluationDifferenceMaximum(1.93), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.36), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.36), BoardSitesOccupiedMaximum(0.36), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(3.5), BranchingFactorChangeMaxIncrease(6.52), BranchingFactorChangeMaxDecrease(-5.18), BranchingFactorMedian(3.91), BranchingFactorMaximum(7.62), BranchingFactorMinimum(0), BranchingFactorVariance(4.19), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.32), DecisionFactorMaxIncrease(4.46), DecisionFactorMaxDecrease(-4.98), DecisionFactorMedian(5), DecisionFactorMaximum(7.62), DecisionFactorMinimum(0), DecisionFactorVariance(2.86), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(0.32), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(38592.53), MovesPerSecond(844244.94)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent
Math
Math, Algorithmics, ControlFlowStatement

Gardner
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(11), NumColumns(3), Hand, NumContainers(1), NumPlayableSites(11), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(67%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(67%), FromToDecision, FromToDecisionBetweenContainersFrequency(33%), FromToDecisionEmptyFrequency(33%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase, NumPlayPhase(1), ReachEndFrequency(100%)
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.75), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.19), PieceNumberChangeAverage(0.33), PieceNumberChangeSign(0.33), PieceNumberChangeLineBestFit(0.3), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(3), DurationMoves(3), DurationTurns(3), DecisionMoves(1), GameTreeComplexity(2.11), StateTreeComplexity(17.12), BoardCoverageDefault(0.45), BoardCoverageFull(0.11), BoardCoverageUsed(0.45), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.64), DecisivenessMoves(0), DecisivenessThreshold(-0.96), LeadChange(0.33), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.33), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(0), MoveEvaluationMedian(0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.84), MoveEvaluationChangeAverage(0.98), MoveEvaluationChangeSign(1), MoveEvaluationChangeLineBestFit(0.98), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.95), StateEvaluationDifferenceMaxIncrease(0.07), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(1.93), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.33), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.34), BoardSitesOccupiedMaxIncrease(0.09), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.36), BoardSitesOccupiedMaximum(0.36), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0.03), BoardSitesOccupiedChangeSign(0.33), BoardSitesOccupiedChangeLineBestFit(0.03), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.67), BranchingFactorChangeMaxIncrease(0), BranchingFactorChangeMaxDecrease(-4), BranchingFactorMedian(4), BranchingFactorMaximum(8), BranchingFactorMinimum(0), BranchingFactorVariance(6.22), BranchingFactorChangeAverage(-3), BranchingFactorChangeSign(-1), BranchingFactorChangeLineBestFit(-3), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.67), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-4), DecisionFactorMedian(4), DecisionFactorMaximum(8), DecisionFactorMinimum(0), DecisionFactorVariance(6.22), DecisionFactorChangeAverage(-3), DecisionFactorChangeSign(-1), DecisionFactorChangeLineBestFit(-3), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(35706.35), MovesPerSecond(792458.39)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent
Math
Math, Algorithmics, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council