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Concepts for Game Jeu Militaire

Lucas
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(11), NumColumns(3), NumContainers(1), NumPlayableSites(11), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(100%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(100%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, NumPlayPhase(1), ReachEndFrequency(99%), DrawFrequency(1%)
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
PositionalRepetition(0.25), SituationalRepetition(0.17), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(16.04), DurationMoves(16.04), DurationTurns(16.04), DecisionMoves(0.85), GameTreeComplexity(9.63), StateTreeComplexity(5.25), BoardCoverageDefault(0.81), BoardCoverageFull(0.2), BoardCoverageUsed(0.81), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.17), Variance(0.22), DecisivenessMoves(0.01), DecisivenessThreshold(-0.94), LeadChange(0.12), Stability(0), DramaAverage(0.02), DramaMaxIncrease(0), DramaMaxDecrease(-0), DramaMedian(0.02), DramaMaximum(0.02), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.12), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.66), MoveEvaluationMedian(0.94), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.91), MoveEvaluationChangeAverage(0.3), MoveEvaluationChangeSign(0.3), MoveEvaluationChangeLineBestFit(0.23), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.94), StateEvaluationDifferenceMaxIncrease(0.07), StateEvaluationDifferenceMaxDecrease(-0), StateEvaluationDifferenceMedian(1.93), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.12), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.36), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.36), BoardSitesOccupiedMaximum(0.36), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.04), BranchingFactorChangeMaxIncrease(4.81), BranchingFactorChangeMaxDecrease(-3.81), BranchingFactorMedian(4.46), BranchingFactorMaximum(6.94), BranchingFactorMinimum(0), BranchingFactorVariance(3.71), BranchingFactorChangeAverage(0.51), BranchingFactorChangeSign(0.19), BranchingFactorChangeLineBestFit(0.38), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.62), DecisionFactorMaxIncrease(3.49), DecisionFactorMaxDecrease(-3.61), DecisionFactorMedian(4.96), DecisionFactorMaximum(6.94), DecisionFactorMinimum(0), DecisionFactorVariance(2.23), DecisionFactorChangeAverage(-0.03), DecisionFactorChangeSign(0.11), DecisionFactorChangeLineBestFit(-0.05), DecisionFactorChangeNumTimes(0.14)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(25895.3), MovesPerSecond(566441.76)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent
Math
Math, Algorithmics, ControlFlowStatement

Gardner
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(11), NumColumns(3), Hand, NumContainers(1), NumPlayableSites(11), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(90%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(90%), FromToDecision, FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(10%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase, NumPlayPhase(1), ReachEndFrequency(98%), DrawFrequency(2%)
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
PositionalRepetition(0.27), SituationalRepetition(0.22), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.92), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.07), PieceNumberChangeAverage(0.1), PieceNumberChangeSign(0.1), PieceNumberChangeLineBestFit(0.06), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(18.48), DurationMoves(18.48), DurationTurns(18.48), DecisionMoves(0.95), GameTreeComplexity(11.81), StateTreeComplexity(17.12), BoardCoverageDefault(0.87), BoardCoverageFull(0.21), BoardCoverageUsed(0.87), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.08), Variance(0.18), DecisivenessMoves(0.02), DecisivenessThreshold(-0.92), LeadChange(0.1), Stability(0), DramaAverage(0.04), DramaMaxIncrease(0), DramaMaxDecrease(-0), DramaMedian(0.04), DramaMaximum(0.04), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.09), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.7), MoveEvaluationMedian(0.93), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.97), MoveEvaluationVariance(0.92), MoveEvaluationChangeAverage(0.24), MoveEvaluationChangeSign(0.24), MoveEvaluationChangeLineBestFit(0.17), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.93), StateEvaluationDifferenceMaxIncrease(0.07), StateEvaluationDifferenceMaxDecrease(-0), StateEvaluationDifferenceMedian(1.93), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.1), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.36), BoardSitesOccupiedMaxIncrease(0.09), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.36), BoardSitesOccupiedMaximum(0.36), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0.01), BoardSitesOccupiedChangeSign(0.1), BoardSitesOccupiedChangeLineBestFit(0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.61), BranchingFactorChangeMaxIncrease(4.2), BranchingFactorChangeMaxDecrease(-4.71), BranchingFactorMedian(4.58), BranchingFactorMaximum(8.09), BranchingFactorMinimum(0), BranchingFactorVariance(4.23), BranchingFactorChangeAverage(-0.63), BranchingFactorChangeSign(-0.19), BranchingFactorChangeLineBestFit(-0.53), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.82), DecisionFactorMaxIncrease(3.89), DecisionFactorMaxDecrease(-4.56), DecisionFactorMedian(4.95), DecisionFactorMaximum(8.09), DecisionFactorMinimum(0), DecisionFactorVariance(3.76), DecisionFactorChangeAverage(-0.65), DecisionFactorChangeSign(-0.18), DecisionFactorChangeLineBestFit(-0.55), DecisionFactorChangeNumTimes(0.05)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(22092.1), MovesPerSecond(489953.96)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, ChessComponent, PawnComponent
Math
Math, Algorithmics, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council