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Concepts for Game Felli

Simplified
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(13), NumColumns(5), NumContainers(1), NumPlayableSites(13), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(86%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(86%), HopDecision, HopDecisionFrequency(14%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(14%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(14%), Capture, HopCapture, HopCaptureFrequency(14%), Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(0.82), SituationalRepetition(0.81), MoveDistanceAverage(1.16), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(-1), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.13), MoveDistanceChangeAverage(0.02), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.22), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(5.81), PieceNumberMaximum(12), PieceNumberMinimum(0), PieceNumberVariance(6.93), PieceNumberChangeAverage(-0.16), PieceNumberChangeSign(-0.16), PieceNumberChangeLineBestFit(-0.13), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(81.2), DurationMoves(71.19), DurationTurns(71.19), DecisionMoves(0.98), GameTreeComplexity(50.04), StateTreeComplexity(9.09), BoardCoverageDefault(1), BoardCoverageFull(0.32), BoardCoverageUsed(1), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0.03), DecisivenessMoves(0.76), DecisivenessThreshold(0.81), LeadChange(0.1), Stability(0.37), DramaAverage(0.84), DramaMaxIncrease(1.37), DramaMaxDecrease(-1), DramaMedian(0.83), DramaMaximum(1.62), DramaMinimum(0), DramaVariance(0.34), DramaChangeAverage(0.02), DramaChangeSign(0.02), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.05), MoveEvaluationMaxIncrease(1.87), MoveEvaluationMaxDecrease(-1.85), MoveEvaluationMedian(0.15), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.91), MoveEvaluationVariance(0.53), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.2), StateEvaluationDifferenceMaxIncrease(1.71), StateEvaluationDifferenceMaxDecrease(-1.3), StateEvaluationDifferenceMedian(1.31), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.45), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.48), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.45), BoardSitesOccupiedMaximum(0.92), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.04), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.16), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5.12), BranchingFactorChangeMaxIncrease(7.04), BranchingFactorChangeMaxDecrease(-6.97), BranchingFactorMedian(4.96), BranchingFactorMaximum(10.29), BranchingFactorMinimum(0), BranchingFactorVariance(4.67), BranchingFactorChangeAverage(0.04), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(5.21), DecisionFactorMaxIncrease(6.92), DecisionFactorMaxDecrease(-6.89), DecisionFactorMedian(5.01), DecisionFactorMaximum(10.29), DecisionFactorMinimum(0), DecisionFactorVariance(4.39), DecisionFactorChangeAverage(0.04), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(2686.09), MovesPerSecond(234948.03)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent
Math
Math, Set, Union, Intersection, Algorithmics, ControlFlowStatement

Board Game Geek
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(13), NumColumns(5), NumContainers(1), NumPlayableSites(13), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(53%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(53%), HopDecision, HopDecisionFrequency(47%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(47%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(47%), SetMove, SetNextPlayerFrequency(5%), MoveAgain, MoveAgainFrequency(5%), HopEffect, MovesOperators, Priority, Capture, HopCapture, HopCaptureFrequency(47%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(0.16), SituationalRepetition(0.15), MoveDistanceAverage(1.47), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(-1), MoveDistanceMedian(1.46), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.23), MoveDistanceChangeAverage(0.06), MoveDistanceChangeSign(0.06), MoveDistanceChangeLineBestFit(0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(7.19), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(6.94), PieceNumberMaximum(12), PieceNumberMinimum(0), PieceNumberVariance(7.69), PieceNumberChangeAverage(-0.47), PieceNumberChangeSign(-0.47), PieceNumberChangeLineBestFit(-0.46), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(31.81), DurationMoves(21.67), DurationTurns(20.78), DecisionMoves(0.56), GameTreeComplexity(9.26), StateTreeComplexity(9.09), BoardCoverageDefault(1), BoardCoverageFull(0.32), BoardCoverageUsed(1), AdvantageP1(0.76), Balance(0.48), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.44), Variance(0), DecisivenessMoves(0.91), DecisivenessThreshold(0.93), LeadChange(0.31), Stability(0.5), DramaAverage(0.81), DramaMaxIncrease(1.49), DramaMaxDecrease(-0.85), DramaMedian(0.93), DramaMaximum(1.85), DramaMinimum(0), DramaVariance(0.61), DramaChangeAverage(0.09), DramaChangeSign(0.12), DramaChangeLineBestFit(0.1), DramaChangeNumTimes(0), MoveEvaluationAverage(0.17), MoveEvaluationMaxIncrease(1.86), MoveEvaluationMaxDecrease(-1.84), MoveEvaluationMedian(0.18), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.89), MoveEvaluationVariance(0.45), MoveEvaluationChangeAverage(0.06), MoveEvaluationChangeSign(0.11), MoveEvaluationChangeLineBestFit(0.01), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.04), StateEvaluationDifferenceMaxIncrease(1.64), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.25), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.65), StateEvaluationDifferenceChangeAverage(0.11), StateEvaluationDifferenceChangeSign(0.17), StateEvaluationDifferenceChangeLineBestFit(0.09), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.55), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.53), BoardSitesOccupiedMaximum(0.92), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.05), BoardSitesOccupiedChangeAverage(-0.04), BoardSitesOccupiedChangeSign(-0.47), BoardSitesOccupiedChangeLineBestFit(-0.04), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.55), BranchingFactorChangeMaxIncrease(4.06), BranchingFactorChangeMaxDecrease(-4.8), BranchingFactorMedian(2.06), BranchingFactorMaximum(6.51), BranchingFactorMinimum(0), BranchingFactorVariance(3.08), BranchingFactorChangeAverage(-0.11), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.66), DecisionFactorMaxIncrease(3.66), DecisionFactorMaxDecrease(-3.4), DecisionFactorMedian(3.43), DecisionFactorMaximum(6.51), DecisionFactorMinimum(0), DecisionFactorVariance(2.22), DecisionFactorChangeAverage(-0.03), DecisionFactorChangeSign(-0.07), DecisionFactorChangeLineBestFit(0.06), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(9622.57), MovesPerSecond(326448)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent
Math
Math, Logic, Conjunction, Negation, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

Bouhajbane
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(13), NumColumns(5), NumContainers(1), NumPlayableSites(13), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(70%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(70%), SlideDecision, SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(17%), HopDecision, HopDecisionFrequency(13%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(13%), MovesNonDecision, MovesEffects, PromotionEffect, PromotionEffectFrequency(2%), RemoveEffect, RemoveEffectFrequency(13%), Capture, HopCapture, HopCaptureFrequency(13%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(0.75), SituationalRepetition(0.75), MoveDistanceAverage(1.24), MoveDistanceMaxIncrease(1.77), MoveDistanceMaxDecrease(-1.78), MoveDistanceMedian(1), MoveDistanceMaximum(2.85), MoveDistanceMinimum(0), MoveDistanceVariance(0.24), MoveDistanceChangeAverage(0.02), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.07), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(5.64), PieceNumberMaximum(12), PieceNumberMinimum(0), PieceNumberVariance(6.71), PieceNumberChangeAverage(-0.14), PieceNumberChangeSign(-0.14), PieceNumberChangeLineBestFit(-0.12), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(93.52), DurationMoves(81.66), DurationTurns(81.66), DecisionMoves(0.98), GameTreeComplexity(60.75), StateTreeComplexity(9.09), BoardCoverageDefault(1), BoardCoverageFull(0.32), BoardCoverageUsed(1), AdvantageP1(0.4), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.05), Variance(0.03), DecisivenessMoves(0.75), DecisivenessThreshold(0.83), LeadChange(0.28), Stability(0.35), DramaAverage(0.91), DramaMaxIncrease(1.37), DramaMaxDecrease(-1.03), DramaMedian(0.93), DramaMaximum(1.66), DramaMinimum(0), DramaVariance(0.37), DramaChangeAverage(0.02), DramaChangeSign(0.06), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.04), MoveEvaluationMaxIncrease(1.89), MoveEvaluationMaxDecrease(-1.87), MoveEvaluationMedian(0.14), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.93), MoveEvaluationVariance(0.53), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.2), StateEvaluationDifferenceMaxIncrease(1.76), StateEvaluationDifferenceMaxDecrease(-1.3), StateEvaluationDifferenceMedian(1.28), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.45), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.47), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.43), BoardSitesOccupiedMaximum(0.92), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.04), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.14), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5.5), BranchingFactorChangeMaxIncrease(8.21), BranchingFactorChangeMaxDecrease(-7.89), BranchingFactorMedian(5.29), BranchingFactorMaximum(11.47), BranchingFactorMinimum(0), BranchingFactorVariance(5.53), BranchingFactorChangeAverage(0.06), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(5.59), DecisionFactorMaxIncrease(8.17), DecisionFactorMaxDecrease(-7.84), DecisionFactorMedian(5.4), DecisionFactorMaximum(11.47), DecisionFactorMinimum(0), DecisionFactorVariance(5.24), DecisionFactorChangeAverage(0.06), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(2389.19), MovesPerSecond(218704.98)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent
Math
Math, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council