|
Concepts for Game Felli Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Simplified
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Set, Union, Intersection, Algorithmics, ControlFlowStatement Container Region, PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12) Play StepDecisionFrequency(86%), StepDecisionToEmptyFrequency(86%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), RemoveEffectFrequency(14%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(6.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(75.59), DurationTurnsStdDev(27.97), DurationTurnsNotTimeouts(75.59), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.35), Balance(0.7), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(5.08), DecisionFactorAverage(5.16) Implementation PlayoutsPerSecond(3946.89), MovesPerSecond(345155.79) Container NumPlayableSitesOnBoard(13), NumColumns(5), NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(13) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Board Game Geek
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12) Play StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(54%), HopDecisionFrequency(46%), HopDecisionMoreThanOneFrequency(46%), HopDecisionEnemyToEmptyFrequency(46%), RemoveEffectFrequency(46%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), HopCaptureFrequency(46%), HopCaptureMoreThanOneFrequency(46%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(7.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(21.14), DurationTurnsStdDev(8.92), DurationTurnsNotTimeouts(21.14), DecisionMoves(0.58), BoardCoverageDefault(1), AdvantageP1(0.7), Balance(0.6), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(2.71), DecisionFactorAverage(3.83) Implementation PlayoutsPerSecond(11923.04), MovesPerSecond(404733.43) Container NumPlayableSitesOnBoard(13), NumColumns(5), NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(13) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Bouhajbane
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12) Play StepDecisionFrequency(72%), StepDecisionToEmptyFrequency(72%), SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(14%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(3%), RemoveEffectFrequency(14%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(6.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(84.68), DurationTurnsStdDev(36.98), DurationTurnsNotTimeouts(84.68), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.4), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.47), BranchingFactorAverage(5.5), DecisionFactorAverage(5.58) Implementation PlayoutsPerSecond(2789.8), MovesPerSecond(255476.83) Container NumPlayableSitesOnBoard(13), NumColumns(5), NumRows(5), NumCorners(5), NumDirections(4.31), NumOrthogonalDirections(3.08), NumDiagonalDirections(1.23), NumAdjacentDirections(3.08), NumOffDiagonalDirections(0), NumOuterSites(11), NumInnerSites(2), NumLayers(1), NumEdges(20), NumCells(8), NumVertices(13), NumPerimeterSites(11), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(13) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
|