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Concepts for Game Dra
Monod Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, RectangleShape, NumRows(5), NumCorners(4), NumDirections(5.93), NumOrthogonalDirections(3.27), NumDiagonalDirections(2.67), NumAdjacentDirections(5.93), NumOuterSites(18), NumInnerSites(12), NumLayers(1), Tiling, SquareTiling, NumEdges(71), NumCells(30), NumVertices(42), NumPerimeterSites(18), NumTopSites(6), NumBottomSites(6), NumRightSites(5), NumLeftSites(5), NumCentreSites(2), NumConvexCorners(4), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(30), NumColumns(6), Hand, NumContainers(3), NumPlayableSites(32), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(9%), TwoSitesMoves, StepDecision, StepDecisionFrequency(74%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(74%), FromToDecision, FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(17%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(8%), MoveAgain, MoveAgainFrequency(8%), Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour PositionalRepetition(0.39), SituationalRepetition(0.35), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(16.13), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(16.27), PieceNumberMaximum(24), PieceNumberMinimum(0), PieceNumberVariance(23.57), PieceNumberChangeAverage(0.08), PieceNumberChangeSign(0.08), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(165.77), DurationMoves(153.14), DurationTurns(140.51), DecisionMoves(1), GameTreeComplexity(167.25), StateTreeComplexity(59.47), BoardCoverageDefault(1), BoardCoverageFull(0.21), BoardCoverageUsed(1), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.03), DecisivenessMoves(0.97), DecisivenessThreshold(1), LeadChange(0.14), Stability(0.65), DramaAverage(1.62), DramaMaxIncrease(1.96), DramaMaxDecrease(-1.86), DramaMedian(1.91), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.47), DramaChangeAverage(0.01), DramaChangeSign(0.05), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.12), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0.73), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.88), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.08), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.83), StateEvaluationDifferenceMaxIncrease(1.98), StateEvaluationDifferenceMaxDecrease(-1.89), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.22), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.05), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.54), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.54), BoardSitesOccupiedMaximum(0.8), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.08), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(12.39), BranchingFactorChangeMaxIncrease(15.85), BranchingFactorChangeMaxDecrease(-17.06), BranchingFactorMedian(11.32), BranchingFactorMaximum(30), BranchingFactorMinimum(0), BranchingFactorVariance(31.67), BranchingFactorChangeAverage(-0.2), BranchingFactorChangeSign(-0.08), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(12.4), DecisionFactorMaxIncrease(15.85), DecisionFactorMaxDecrease(-17.06), DecisionFactorMedian(11.32), DecisionFactorMaximum(30), DecisionFactorMinimum(0), DecisionFactorVariance(31.6), DecisionFactorChangeAverage(-0.2), DecisionFactorChangeSign(-0.08), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(936.39), MovesPerSecond(171731.57) Visual Visual, Style, ComponentStyle, MarkerComponent Math Math, Arithmetic, Comparison, Equal, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
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