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Concepts for Game Lamosh Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Lamosh

Boolean
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Sow, SowWithEffect, SowCapture, SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
Implementation, State, Variable, SetVar, RememberValues, ForgetValues, Efficiency, CopyContext, Then, DoLudeme
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand
Component
Component, Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48)
Play
PassDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(1%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(13%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(39%), MoveAgainFrequency(39%), SowFrequency(79%), SowCaptureFrequency(79%), NumPlayPhase(3)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(18.65), DurationTurns(477.59), DurationTurnsStdDev(284.05), DurationTurnsNotTimeouts(496.73), DecisionMoves(0.37), BoardCoverageDefault(1), AdvantageP1(0.98), Balance(0.04), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(1.96), DecisionFactorAverage(3.62)
Implementation
PlayoutsPerSecond(69.95), MovesPerSecond(71268.57)
Container
NumPlayableSitesOnBoard(17), NumColumns(6), NumRows(2), NumCorners(4), NumDirections(4.33), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.67), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(16), NumCells(5), NumVertices(12), NumPerimeterSites(12), NumTopSites(6), NumBottomSites(6), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(19)
Component
NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council