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Concepts for Game Hufesay
Hufesay Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4.33), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.67), NumAdjacentDirections(2.67), NumOuterSites(12), NumLayers(1), NumEdges(16), NumCells(5), NumVertices(12), NumPerimeterSites(12), NumTopSites(6), NumBottomSites(6), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(17), NumColumns(6), Hand, NumContainers(3), NumPlayableSites(19), Component, Piece, NumComponentsType(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(6%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(78%), MoveAgain, MoveAgainFrequency(78%), FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(94%), SowProperties, SowOriginFirst, SowCCW, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(25.28), PieceNumberMaxIncrease(7.44), PieceNumberMaxDecrease(-16.95), PieceNumberMedian(24.92), PieceNumberMaximum(48), PieceNumberMinimum(0), PieceNumberVariance(143.52), PieceNumberChangeAverage(-0), PieceNumberChangeSign(-0.03), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(26417.35), DurationMoves(5000), DurationTurns(1116.31), DecisionMoves(0.2), GameTreeComplexity(983.88), StateTreeComplexity(33.7), BoardCoverageDefault(1), BoardCoverageFull(0.36), BoardCoverageUsed(0.71), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(0.49), Timeouts(0.51), Narrowness(0.82), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.22), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(0.01), MoveEvaluationMaxDecrease(-0.01), MoveEvaluationMedian(0), MoveEvaluationMaximum(0), MoveEvaluationMinimum(-0.01), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0.02), StateEvaluationDifferenceMaxDecrease(-0.02), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0.02), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.69), BoardSitesOccupiedMaxIncrease(0.55), BoardSitesOccupiedMaxDecrease(-0.44), BoardSitesOccupiedMedian(0.72), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.08), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.61), BranchingFactorChangeMaxIncrease(8.07), BranchingFactorChangeMaxDecrease(-8.07), BranchingFactorMedian(1), BranchingFactorMaximum(9.07), BranchingFactorMinimum(0), BranchingFactorVariance(1.88), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.14), DecisionFactorMaxIncrease(6.77), DecisionFactorMaxDecrease(-6.83), DecisionFactorMedian(4), DecisionFactorMaximum(9.07), DecisionFactorMinimum(0), DecisionFactorVariance(2.36), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(7.54), MovesPerSecond(37597.99) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, LesserThanOrEqual, GreaterThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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