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Concepts for Game Gabata (Shoa I) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Gabata I
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Sow, SowWithEffect, SowCapture, SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Operations, Addition, Minimum, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48) Play PassDecisionFrequency(5%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), SetNextPlayerFrequency(53%), MoveAgainFrequency(53%), SowFrequency(80%), SowCaptureFrequency(80%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(40.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2137.04), DurationTurnsStdDev(488.47), DurationTurnsNotTimeouts(1318.3), DecisionMoves(0.31), BoardCoverageDefault(1), AdvantageP1(0.54), Balance(0.92), Completion(0.2), Drawishness(0.8), Timeouts(0.8), BoardSitesOccupiedAverage(0.7), BranchingFactorAverage(1.9), DecisionFactorAverage(3.87) Implementation PlayoutsPerSecond(13.93), MovesPerSecond(64643.28) Container NumPlayableSitesOnBoard(17), NumColumns(6), NumRows(2), NumCorners(4), NumDirections(4.33), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.67), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(16), NumCells(5), NumVertices(12), NumPerimeterSites(12), NumTopSites(6), NumBottomSites(6), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(19) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Five holes
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Sow, SowWithEffect, SowCapture, SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Operations, Addition, Minimum, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play PassDecisionFrequency(6%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(14%), SetNextPlayerFrequency(52%), MoveAgainFrequency(51%), SowFrequency(80%), SowCaptureFrequency(80%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(34.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2156.7), DurationTurnsStdDev(606.18), DurationTurnsNotTimeouts(1024.65), DecisionMoves(0.31), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.99), Completion(0.17), Drawishness(0.83), Timeouts(0.83), BoardSitesOccupiedAverage(0.71), BranchingFactorAverage(1.79), DecisionFactorAverage(3.57) Implementation PlayoutsPerSecond(10.63), MovesPerSecond(45183.31) Container NumPlayableSitesOnBoard(14), NumColumns(5), NumRows(2), NumCorners(4), NumDirections(4.2), NumOrthogonalDirections(2.6), NumDiagonalDirections(1.6), NumAdjacentDirections(2.6), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(0), NumLayers(1), NumEdges(13), NumCells(4), NumVertices(10), NumPerimeterSites(10), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(16) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Seven holes
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Sow, SowWithEffect, SowCapture, SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Operations, Addition, Minimum, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play PassDecisionFrequency(5%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), SetNextPlayerFrequency(53%), MoveAgainFrequency(53%), SowFrequency(81%), SowCaptureFrequency(81%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(47.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2344.19), DurationTurnsStdDev(236.01), DurationTurnsNotTimeouts(909), DecisionMoves(0.34), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.98), BoardSitesOccupiedAverage(0.7), BranchingFactorAverage(2.14), DecisionFactorAverage(4.35) Implementation PlayoutsPerSecond(13.25), MovesPerSecond(65754.58) Container NumPlayableSitesOnBoard(20), NumColumns(7), NumRows(2), NumCorners(4), NumDirections(4.43), NumOrthogonalDirections(2.71), NumDiagonalDirections(1.71), NumAdjacentDirections(2.71), NumOffDiagonalDirections(0), NumOuterSites(14), NumInnerSites(0), NumLayers(1), NumEdges(19), NumCells(6), NumVertices(14), NumPerimeterSites(14), NumTopSites(7), NumBottomSites(7), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(22) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Gabata 3
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Sow, SowWithEffect, SowCapture, SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Operations, Addition, Minimum, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48) Play PassDecisionFrequency(5%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), SetNextPlayerFrequency(54%), MoveAgainFrequency(53%), SowFrequency(80%), SowCaptureFrequency(80%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(40.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2192.68), DurationTurnsStdDev(415.05), DurationTurnsNotTimeouts(1199.54), DecisionMoves(0.31), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.13), Drawishness(0.87), Timeouts(0.87), BoardSitesOccupiedAverage(0.7), BranchingFactorAverage(1.9), DecisionFactorAverage(3.86) Implementation PlayoutsPerSecond(7.85), MovesPerSecond(36651.59) Container NumPlayableSitesOnBoard(17), NumColumns(6), NumRows(2), NumCorners(4), NumDirections(4.33), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.67), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(16), NumCells(5), NumVertices(12), NumPerimeterSites(12), NumTopSites(6), NumBottomSites(6), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(19) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
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