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Concepts for Game Béchi

Kunama
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4), NumOrthogonalDirections(2.5), NumDiagonalDirections(1.5), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(0), NumLayers(1), NumEdges(10), NumCells(3), NumVertices(8), NumPerimeterSites(8), NumTopSites(4), NumBottomSites(4), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(4), Hand, NumContainers(3), NumPlayableSites(13), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(23%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(20%), FromToDecisionEmptyFrequency(20%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(57%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, CanMove, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
Behaviour
PositionalRepetition(1), SituationalRepetition(0.88), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(23.33), PieceNumberMaxIncrease(5.88), PieceNumberMaxDecrease(-29.46), PieceNumberMedian(23.96), PieceNumberMaximum(48), PieceNumberMinimum(0), PieceNumberVariance(185.24), PieceNumberChangeAverage(-0.08), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(9429.27), DurationMoves(1735.66), DurationTurns(1735.66), DecisionMoves(0.63), GameTreeComplexity(639.86), StateTreeComplexity(21.8), BoardCoverageDefault(1), BoardCoverageFull(0.38), BoardCoverageUsed(0.73), AdvantageP1(0.52), Balance(0.97), Completion(0.51), Drawishness(0), Timeouts(0.49), Narrowness(0.37), Variance(0), DecisivenessMoves(0.51), DecisivenessThreshold(-0.49), LeadChange(0), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.48), MoveEvaluationMaxDecrease(-0.03), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.48), MoveEvaluationMinimum(-0.03), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(1.02), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.02), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.01), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.7), BoardSitesOccupiedMaxIncrease(0.67), BoardSitesOccupiedMaxDecrease(-0.95), BoardSitesOccupiedMedian(0.76), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.08), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(0.13), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.35), BranchingFactorChangeMaxIncrease(3), BranchingFactorChangeMaxDecrease(-3), BranchingFactorMedian(2.04), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.47), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.04), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.14), DecisionFactorMaxIncrease(2), DecisionFactorMaxDecrease(-1.99), DecisionFactorMedian(3.02), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.65), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(219.59), MovesPerSecond(146008.73)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

Three Holes
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4), NumOrthogonalDirections(2.5), NumDiagonalDirections(1.5), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(0), NumLayers(1), NumEdges(10), NumCells(3), NumVertices(8), NumPerimeterSites(8), NumTopSites(4), NumBottomSites(4), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(4), Hand, NumContainers(3), NumPlayableSites(13), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(26%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(19%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(55%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, CanMove, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
Behaviour
PositionalRepetition(1), SituationalRepetition(0.92), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(17.51), PieceNumberMaxIncrease(5.94), PieceNumberMaxDecrease(-23.86), PieceNumberMedian(18.26), PieceNumberMaximum(36), PieceNumberMinimum(0), PieceNumberVariance(103.55), PieceNumberChangeAverage(-0.09), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0.03), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(6129.39), DurationMoves(1153.52), DurationTurns(1153.52), DecisionMoves(0.59), GameTreeComplexity(417.87), StateTreeComplexity(14.86), BoardCoverageDefault(1), BoardCoverageFull(0.4), BoardCoverageUsed(0.75), AdvantageP1(0.46), Balance(0.91), Completion(0.85), Drawishness(0), Timeouts(0.15), Narrowness(0.41), Variance(0), DecisivenessMoves(0.85), DecisivenessThreshold(-0.15), LeadChange(0), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.83), MoveEvaluationMaxDecrease(-0.02), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.83), MoveEvaluationMinimum(-0.02), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(1.7), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.7), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.01), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.7), BoardSitesOccupiedMaxIncrease(0.65), BoardSitesOccupiedMaxDecrease(-0.99), BoardSitesOccupiedMedian(0.76), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.09), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(0.11), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.32), BranchingFactorChangeMaxIncrease(3), BranchingFactorChangeMaxDecrease(-3), BranchingFactorMedian(2.03), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.61), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.25), DecisionFactorMaxIncrease(2), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(3.12), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.64), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.03), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(982.19), MovesPerSecond(164868.91)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council