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Concepts for Game Béchi

Kunama
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4), NumOrthogonalDirections(2.5), NumDiagonalDirections(1.5), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(0), NumLayers(1), NumEdges(10), NumCells(3), NumVertices(8), NumPerimeterSites(8), NumTopSites(4), NumBottomSites(4), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(4), Hand, NumContainers(3), NumPlayableSites(13), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(21%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(18%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(61%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, CanMove, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
Behaviour
PositionalRepetition(1), SituationalRepetition(0.62), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(24.68), PieceNumberMaxIncrease(5.46), PieceNumberMaxDecrease(-30.92), PieceNumberMedian(26.68), PieceNumberMaximum(48), PieceNumberMinimum(0), PieceNumberVariance(212.73), PieceNumberChangeAverage(-0.43), PieceNumberChangeSign(-0.08), PieceNumberChangeLineBestFit(-0.39), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(3883.45), DurationMoves(682.76), DurationTurns(682.76), DecisionMoves(0.66), GameTreeComplexity(261.84), StateTreeComplexity(21.8), BoardCoverageDefault(1), BoardCoverageFull(0.38), BoardCoverageUsed(0.73), AdvantageP1(0.52), Balance(0.97), Completion(0.97), Drawishness(0), Timeouts(0.03), Narrowness(0.37), Variance(0), DecisivenessMoves(0.97), DecisivenessThreshold(-0.03), LeadChange(1), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(-0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.85), MoveEvaluationMaxDecrease(-0.12), MoveEvaluationMedian(-0), MoveEvaluationMaximum(0.85), MoveEvaluationMinimum(-0.12), MoveEvaluationVariance(0.01), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.06), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.02), StateEvaluationDifferenceMaxIncrease(1.94), StateEvaluationDifferenceMaxDecrease(-0.01), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.94), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.03), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(-0.04), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.72), BoardSitesOccupiedMaxIncrease(0.56), BoardSitesOccupiedMaxDecrease(-0.9), BoardSitesOccupiedMedian(0.79), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.08), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(0.09), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.46), BranchingFactorChangeMaxIncrease(2.85), BranchingFactorChangeMaxDecrease(-2.95), BranchingFactorMedian(2.45), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.52), BranchingFactorChangeAverage(-0.03), BranchingFactorChangeSign(-0.05), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.22), DecisionFactorMaxIncrease(1.91), DecisionFactorMaxDecrease(-1.92), DecisionFactorMedian(3.12), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.62), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(82.53), MovesPerSecond(54870.04)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

Three Holes
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4), NumOrthogonalDirections(2.5), NumDiagonalDirections(1.5), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(0), NumLayers(1), NumEdges(10), NumCells(3), NumVertices(8), NumPerimeterSites(8), NumTopSites(4), NumBottomSites(4), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(11), NumColumns(4), Hand, NumContainers(3), NumPlayableSites(13), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(25%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(12%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(63%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, CanMove, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
Behaviour
PositionalRepetition(1), SituationalRepetition(0.39), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(18.92), PieceNumberMaxIncrease(4.2), PieceNumberMaxDecrease(-25.3), PieceNumberMedian(22.56), PieceNumberMaximum(36), PieceNumberMinimum(0), PieceNumberVariance(159.74), PieceNumberChangeAverage(-1.6), PieceNumberChangeSign(-0.14), PieceNumberChangeLineBestFit(-1.8), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1021.22), DurationMoves(184.54), DurationTurns(184.54), DecisionMoves(0.62), GameTreeComplexity(68.26), StateTreeComplexity(14.86), BoardCoverageDefault(1), BoardCoverageFull(0.4), BoardCoverageUsed(0.75), AdvantageP1(0.31), Balance(0.62), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.39), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(0), LeadChange(1), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0.04), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.04), MoveEvaluationMaxIncrease(0.95), MoveEvaluationMaxDecrease(-0.05), MoveEvaluationMedian(-0), MoveEvaluationMaximum(0.95), MoveEvaluationMinimum(-0.05), MoveEvaluationVariance(0.04), MoveEvaluationChangeAverage(0.05), MoveEvaluationChangeSign(0.14), MoveEvaluationChangeLineBestFit(0.03), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.08), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-0.01), StateEvaluationDifferenceMedian(0.01), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.14), StateEvaluationDifferenceChangeAverage(0.09), StateEvaluationDifferenceChangeSign(-0.03), StateEvaluationDifferenceChangeLineBestFit(0.05), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.69), BoardSitesOccupiedMaxIncrease(0.41), BoardSitesOccupiedMaxDecrease(-0.88), BoardSitesOccupiedMedian(0.84), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.11), BoardSitesOccupiedChangeAverage(-0.04), BoardSitesOccupiedChangeSign(-0), BoardSitesOccupiedChangeLineBestFit(-0.05), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.52), BranchingFactorChangeMaxIncrease(2.35), BranchingFactorChangeMaxDecrease(-2.92), BranchingFactorMedian(2.6), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.69), BranchingFactorChangeAverage(-0.15), BranchingFactorChangeSign(-0.09), BranchingFactorChangeLineBestFit(-0.16), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.44), DecisionFactorMaxIncrease(1.54), DecisionFactorMaxDecrease(-1.58), DecisionFactorMedian(3.57), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.51), DecisionFactorChangeAverage(-0.03), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(414.16), MovesPerSecond(69150.63)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council