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Concepts for Game Komikan Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Araucania

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesDraw, Draw
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(12.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(66.46), DurationTurnsStdDev(7.64), DurationTurnsNotTimeouts(66.46), DecisionMoves(0.95), BoardCoverageDefault(0.91), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(4.41), DecisionFactorAverage(4.6)
Implementation
PlayoutsPerSecond(6547.48), MovesPerSecond(528764.06)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

MapuChess

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesDraw, Draw
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(13), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(13)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(6.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(424.1), DurationTurnsStdDev(183.27), DurationTurnsNotTimeouts(424.1), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(10.4), DecisionFactorAverage(10.41)
Implementation
PlayoutsPerSecond(1008.03), MovesPerSecond(467247.18)
Container
NumPlayableSitesOnBoard(38), NumColumns(9), NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(38)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council