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Concepts for Game Komikan

Araucania
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(13), NumStartComponentsBoard(13)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(3%), TwoSitesMoves, StepDecision, StepDecisionFrequency(94%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(94%), HopDecision, HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(3%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(3%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), HopEffect, Capture, HopCapture, HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, NumPlayPhase(1), DrawFrequency(100%)
End
End, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(1.06), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.06), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(11.7), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(11), PieceNumberMaximum(13), PieceNumberMinimum(0), PieceNumberVariance(1.37), PieceNumberChangeAverage(-0.06), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(53), DurationMoves(49), DurationTurns(48), DecisionMoves(0.94), GameTreeComplexity(32.44), StateTreeComplexity(18.13), BoardCoverageDefault(0.76), BoardCoverageFull(0.18), BoardCoverageUsed(0.76), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.1), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.02), Stability(0), DramaAverage(1), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(-0.04), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.04), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.98), MoveEvaluationChangeAverage(-0.02), MoveEvaluationChangeSign(-0.04), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.96), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.08), StateEvaluationDifferenceChangeAverage(-0.04), StateEvaluationDifferenceChangeSign(-0.06), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.31), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.29), BoardSitesOccupiedMaximum(0.34), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.06), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.59), BranchingFactorChangeMaxIncrease(6), BranchingFactorChangeMaxDecrease(-6), BranchingFactorMedian(4), BranchingFactorMaximum(8), BranchingFactorMinimum(0), BranchingFactorVariance(3.92), BranchingFactorChangeAverage(-0.06), BranchingFactorChangeSign(-0.1), BranchingFactorChangeLineBestFit(-0.06), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.83), DecisionFactorMaxIncrease(5), DecisionFactorMaxDecrease(-4), DecisionFactorMedian(4), DecisionFactorMaximum(8), DecisionFactorMinimum(0), DecisionFactorVariance(3.27), DecisionFactorChangeAverage(0.07), DecisionFactorChangeSign(-0.09), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(5086.59), MovesPerSecond(410736.08)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(38), NumColumns(9), NumContainers(1), NumPlayableSites(38)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

MapuChess
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(13), NumStartComponentsBoard(13)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(1%), TwoSitesMoves, StepDecision, StepDecisionFrequency(95%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(95%), HopDecision, HopDecisionFrequency(5%), HopDecisionMoreThanOneFrequency(5%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(5%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(5%), SetMove, MoveAgain, HopEffect, Capture, HopCapture, HopCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(5%), Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1)
End
End, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.06), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.06), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.56), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(6), PieceNumberMaximum(13), PieceNumberMinimum(0), PieceNumberVariance(14.8), PieceNumberChangeAverage(-0.06), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0.06), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(221), DurationMoves(206), DurationTurns(203), DecisionMoves(1), GameTreeComplexity(197.87), StateTreeComplexity(18.13), BoardCoverageDefault(0.84), BoardCoverageFull(0.2), BoardCoverageUsed(0.84), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.02), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.01), Stability(0.39), DramaAverage(0.72), DramaMaxIncrease(0), DramaMaxDecrease(-0.76), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.2), DramaChangeAverage(-0), DramaChangeSign(-0.05), DramaChangeLineBestFit(-0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.72), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.45), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.78), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.05), StateEvaluationDifferenceChangeLineBestFit(-0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.17), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.16), BoardSitesOccupiedMaximum(0.34), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.06), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(9.13), BranchingFactorChangeMaxIncrease(23), BranchingFactorChangeMaxDecrease(-24), BranchingFactorMedian(7), BranchingFactorMaximum(26), BranchingFactorMinimum(0), BranchingFactorVariance(45.3), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0.05), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(9.13), DecisionFactorMaxIncrease(23), DecisionFactorMaxDecrease(-24), DecisionFactorMedian(7), DecisionFactorMaximum(26), DecisionFactorMinimum(0), DecisionFactorVariance(45.3), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(1127.99), MovesPerSecond(289804.97)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, NumRows(8), NumCorners(7), NumDirections(4.79), NumOrthogonalDirections(4.16), NumDiagonalDirections(0.63), NumAdjacentDirections(4.16), NumOffDiagonalDirections(0), NumOuterSites(25), NumInnerSites(13), NumLayers(1), NumEdges(79), NumCells(42), NumVertices(38), NumPerimeterSites(25), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(38), NumColumns(9), NumContainers(1), NumPlayableSites(38)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council