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Concepts for Game Konane

10x10 Konane
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(100), NumStartComponentsBoard(100)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(6%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(2%), TwoSitesMoves, HopDecision, HopDecisionFrequency(92%), HopDecisionMoreThanOneFrequency(92%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(92%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(92%), SetMove, SetNextPlayerFrequency(18%), MoveAgain, MoveAgainFrequency(18%), Capture, HopCapture, HopCaptureFrequency(92%), HopCaptureMoreThanOneFrequency(92%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, SameDirection, Phase, NumPlayPhase(3), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(2), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(2), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(59.4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(60), PieceNumberMaximum(100), PieceNumberMinimum(0), PieceNumberVariance(550.87), PieceNumberChangeAverage(-0.93), PieceNumberChangeSign(-0.93), PieceNumberChangeLineBestFit(-0.91), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(178), DurationMoves(88), DurationTurns(78), DecisionMoves(0.94), GameTreeComplexity(77.24), StateTreeComplexity(47.71), BoardCoverageDefault(1), BoardCoverageFull(0.23), BoardCoverageUsed(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.12), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.89), Stability(0.01), DramaAverage(0.06), DramaMaxIncrease(0.09), DramaMaxDecrease(-0.1), DramaMedian(0.06), DramaMaximum(0.11), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(-0), DramaChangeSign(0.01), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.04), MoveEvaluationMaxIncrease(1.01), MoveEvaluationMaxDecrease(-0.11), MoveEvaluationMedian(-0.06), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.11), MoveEvaluationVariance(0.01), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.13), StateEvaluationDifferenceMaxIncrease(1.98), StateEvaluationDifferenceMaxDecrease(-0.2), StateEvaluationDifferenceMedian(0.12), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.04), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.59), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.6), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.06), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.93), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(7.55), BranchingFactorChangeMaxIncrease(15), BranchingFactorChangeMaxDecrease(-13), BranchingFactorMedian(8), BranchingFactorMaximum(17), BranchingFactorMinimum(0), BranchingFactorVariance(19.36), BranchingFactorChangeAverage(-0.03), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(7.94), DecisionFactorMaxIncrease(15), DecisionFactorMaxDecrease(-13), DecisionFactorMedian(8), DecisionFactorMaximum(17), DecisionFactorMinimum(0), DecisionFactorVariance(17.79), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(615.48), MovesPerSecond(115183.76)
Visual
Visual, Style, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), Tiling, SquareTiling, NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(100), NumColumns(10), NumContainers(1), NumPlayableSites(100)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

8x8 Konane
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(64), NumStartComponentsBoard(64)
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(5%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(4%), TwoSitesMoves, HopDecision, HopDecisionFrequency(91%), HopDecisionMoreThanOneFrequency(91%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(91%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(91%), SetMove, SetNextPlayerFrequency(10%), MoveAgain, MoveAgainFrequency(10%), Capture, HopCapture, HopCaptureFrequency(91%), HopCaptureMoreThanOneFrequency(91%), Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, SameDirection, Phase, NumPlayPhase(3), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
End
End, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(2), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(2), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(37.14), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(37), PieceNumberMaximum(64), PieceNumberMinimum(0), PieceNumberVariance(250.58), PieceNumberChangeAverage(-0.96), PieceNumberChangeSign(-0.96), PieceNumberChangeLineBestFit(-0.96), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(114), DurationMoves(56), DurationTurns(50), DecisionMoves(0.91), GameTreeComplexity(40.41), StateTreeComplexity(30.54), BoardCoverageDefault(1), BoardCoverageFull(0.22), BoardCoverageUsed(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.16), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.89), Stability(0.01), DramaAverage(0.06), DramaMaxIncrease(0.11), DramaMaxDecrease(-0.11), DramaMedian(0.06), DramaMaximum(0.12), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(-0), DramaChangeSign(-0.04), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.04), MoveEvaluationMaxIncrease(1.02), MoveEvaluationMaxDecrease(-0.14), MoveEvaluationMedian(-0.06), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.12), MoveEvaluationVariance(0.02), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.15), StateEvaluationDifferenceMaxIncrease(1.97), StateEvaluationDifferenceMaxDecrease(-0.22), StateEvaluationDifferenceMedian(0.12), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.07), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(-0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.58), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.58), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.06), BoardSitesOccupiedChangeAverage(-0.02), BoardSitesOccupiedChangeSign(-0.96), BoardSitesOccupiedChangeLineBestFit(-0.02), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5.27), BranchingFactorChangeMaxIncrease(8), BranchingFactorChangeMaxDecrease(-9), BranchingFactorMedian(5), BranchingFactorMaximum(12), BranchingFactorMinimum(0), BranchingFactorVariance(10.8), BranchingFactorChangeAverage(-0.05), BranchingFactorChangeSign(-0.04), BranchingFactorChangeLineBestFit(-0.05), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(5.69), DecisionFactorMaxIncrease(8), DecisionFactorMaxDecrease(-9), DecisionFactorMedian(5), DecisionFactorMaximum(12), DecisionFactorMinimum(0), DecisionFactorVariance(9.9), DecisionFactorChangeAverage(-0.04), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(1513.8), MovesPerSecond(178968.34)
Visual
Visual, Style, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

8x11 Konane

8x13 Konane

9x9 Konane

9x10 Konane

9x13 Konane

11x11 Konane

11x13 Konane

12x15 Konane

13x13 Konane

13x15 Konane

13x20 Konane

14x17 Konane

15x15 Konane

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council