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Concepts for Game Bul
Bul Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Match, Players, NumPlayers(6), Multiplayer, Cooperation, Team Equipment Equipment Meta Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(61%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(2%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(31%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(30%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(1%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(2%), SetMove, SetNextPlayerFrequency(72%), MoveAgain, MoveAgainFrequency(72%), FromToEffect, Roll, RollFrequency(56%), AddEffect, AddEffectFrequency(2%), Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesMoverComparison, Phase, NumPlayPhase(2), PieceCount, SumDice, DrawFrequency(100%) End Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(30838), DurationMoves(5393), DurationTurns(1587), DecisionMoves(0.2), GameTreeComplexity(894.73), StateTreeComplexity(), BoardCoverageDefault(4.95), BoardCoverageFull(2.41), BoardCoverageUsed(2.41), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(1), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes() Implementation Implementation, State, StateType, StackState, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(122653.53), MovesPerSecond(43426547.56) Visual Visual, Style, BoardStyle, GraphStyle, StackType Math Math, Arithmetic, Comparison, Equal, NotEqual, LesserThan, GreaterThan, GreaterThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, NumRows(1), NumCorners(2), NumDirections(1.89), NumOrthogonalDirections(1.89), NumDiagonalDirections(0), NumAdjacentDirections(1.89), NumOffDiagonalDirections(0), NumOuterSites(19), NumInnerSites(0), NumLayers(1), Tiling, SquareTiling, NumEdges(19), NumCells(0), NumVertices(20), NumPerimeterSites(19), NumTopSites(19), NumBottomSites(19), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), Track, TrackOwned, Region, PlayableSites, Vertex, Edge, NumPlayableSitesOnBoard(39), NumColumns(19), Hand, NumContainers(8), NumPlayableSites(49) Component Component, Piece, NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(4), Dice
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