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Concepts for Game Senet Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Simple Senet

Boolean

Numerical

Simple Marked Senet

Boolean

Numerical

Middle Kingdom Senet

Boolean

Numerical

Early New Kingdom Senet

Boolean

Numerical

Late New Kingdom Senet

Boolean

Numerical

Vertical Senet

Boolean

Numerical

Double Senet

Boolean

Numerical

Cypriot Senet

Boolean

Numerical

Historical Information

Boolean

Numerical

Bell

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, IsEnemy, Phase, Scoring, SumDice
End
End, CaptureEnd, EliminatePiecesEnd, ScoringEnd, ScoringWin
Behaviour
Implementation
State, PieceState, SiteState, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(21), NumStartComponentsBoardPerPlayer(10), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(10.5), NumStartComponentsBoard(20), NumStartComponentsHand(1)
Play
PassDecisionFrequency(22%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(72%), FromToDecisionEmptyFrequency(58%), FromToDecisionEnemyFrequency(14%), RemoveEffectFrequency(14%), RollFrequency(100%), ReplacementCaptureFrequency(21%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(96.8), DurationTurnsStdDev(16.93), DurationTurnsNotTimeouts(96.8), DecisionMoves(0.66), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.87), Completion(0.73), Drawishness(0.27), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(2.95), DecisionFactorAverage(3.95)
Implementation
PlayoutsPerSecond(1251.71), MovesPerSecond(153045.48)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(33)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)

Kendall

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(7%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(88%), FromToDecisionEmptyFrequency(71%), FromToDecisionEnemyFrequency(17%), SwapPiecesDecisionFrequency(87%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(17%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(156.98), DurationTurnsStdDev(26.88), DurationTurnsNotTimeouts(156.98), DecisionMoves(0.72), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(2.7), DecisionFactorAverage(3.36)
Implementation
PlayoutsPerSecond(360.59), MovesPerSecond(92019.25)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(6%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(89%), FromToDecisionEmptyFrequency(74%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(88%), SetNextPlayerFrequency(36%), MoveAgainFrequency(36%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(111.17), DurationTurnsStdDev(19.46), DurationTurnsNotTimeouts(111.17), DecisionMoves(0.72), BoardCoverageDefault(0.99), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(2.51), DecisionFactorAverage(3.1)
Implementation
PlayoutsPerSecond(479.28), MovesPerSecond(91143.63)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Starting Throw

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(10%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(86%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(16%), SwapPiecesDecisionFrequency(84%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(16%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.36), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(156.71), DurationTurnsStdDev(26.63), DurationTurnsNotTimeouts(156.71), DecisionMoves(0.69), BoardCoverageDefault(0.99), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.66), DecisionFactorAverage(3.39)
Implementation
PlayoutsPerSecond(402.69), MovesPerSecond(103941.1)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Trap

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(18%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(66%), FromToDecisionEnemyFrequency(12%), SwapPiecesDecisionFrequency(76%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(12%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(194.55), DurationTurnsStdDev(45.45), DurationTurnsNotTimeouts(194.55), DecisionMoves(0.69), BoardCoverageDefault(0.99), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.72), DecisionFactorAverage(3.5)
Implementation
PlayoutsPerSecond(330.9), MovesPerSecond(95457.48)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(12%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(83%), FromToDecisionEmptyFrequency(68%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(82%), SetNextPlayerFrequency(34%), MoveAgainFrequency(34%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(11.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(187.55), DurationTurnsStdDev(234.85), DurationTurnsNotTimeouts(164.19), DecisionMoves(0.65), BoardCoverageDefault(0.99), AdvantageP1(0.47), Balance(0.95), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(2.53), DecisionFactorAverage(3.36)
Implementation
PlayoutsPerSecond(373.15), MovesPerSecond(103987.23)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Starting Throw

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(8%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(87%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(86%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(114.84), DurationTurnsStdDev(20.7), DurationTurnsNotTimeouts(114.84), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.48), DecisionFactorAverage(3.1)
Implementation
PlayoutsPerSecond(538.72), MovesPerSecond(103695.84)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Trap

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(15%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(78%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(137.83), DurationTurnsStdDev(34.23), DurationTurnsNotTimeouts(137.83), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.5), DecisionFactorAverage(3.13)
Implementation
PlayoutsPerSecond(397.35), MovesPerSecond(85156.32)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(7%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(89%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(87%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(117.77), DurationTurnsStdDev(20.78), DurationTurnsNotTimeouts(117.77), DecisionMoves(0.7), BoardCoverageDefault(0.99), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.42), DecisionFactorAverage(3.04)
Implementation
PlayoutsPerSecond(491.67), MovesPerSecond(96343.28)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Starting Throw Trap

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(18%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(66%), FromToDecisionEnemyFrequency(12%), SwapPiecesDecisionFrequency(75%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(12%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.54), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.48), DurationTurnsStdDev(46.9), DurationTurnsNotTimeouts(193.48), DecisionMoves(0.68), BoardCoverageDefault(0.99), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.7), DecisionFactorAverage(3.49)
Implementation
PlayoutsPerSecond(313.67), MovesPerSecond(92299.25)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Starting Throw Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(12%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(84%), FromToDecisionEmptyFrequency(68%), FromToDecisionEnemyFrequency(16%), SwapPiecesDecisionFrequency(83%), SetNextPlayerFrequency(34%), MoveAgainFrequency(34%), RollFrequency(100%), AddEffectFrequency(16%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(10.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.02), DurationTurnsStdDev(233.41), DurationTurnsNotTimeouts(169.72), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(2.52), DecisionFactorAverage(3.3)
Implementation
PlayoutsPerSecond(341.91), MovesPerSecond(95269.17)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Trap Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(26%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionEmptyFrequency(61%), FromToDecisionEnemyFrequency(9%), SwapPiecesDecisionFrequency(69%), SetNextPlayerFrequency(30%), MoveAgainFrequency(30%), RollFrequency(100%), AddEffectFrequency(9%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(96%), NoOwnPiecesWinFrequency(96%), DrawFrequency(4%)
Behaviour
PieceNumberAverage(11.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(327.67), DurationTurnsStdDev(467.36), DurationTurnsNotTimeouts(237.16), DecisionMoves(0.55), BoardCoverageDefault(0.99), AdvantageP1(0.42), Balance(0.84), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(2.33), DecisionFactorAverage(3.37)
Implementation
PlayoutsPerSecond(165.12), MovesPerSecond(83639.88)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Starting Throw Trap

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(17%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(80%), FromToDecisionEmptyFrequency(69%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(77%), SetNextPlayerFrequency(33%), MoveAgainFrequency(33%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(141.61), DurationTurnsStdDev(37.85), DurationTurnsNotTimeouts(141.61), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.5), DecisionFactorAverage(3.16)
Implementation
PlayoutsPerSecond(441.72), MovesPerSecond(96286.11)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Starting Throw Trap Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4)
Play
PassDecisionFrequency(28%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionEmptyFrequency(60%), FromToDecisionEnemyFrequency(9%), SwapPiecesDecisionFrequency(67%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(9%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(95%), NoOwnPiecesWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(12.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(347.26), DurationTurnsStdDev(564.15), DurationTurnsNotTimeouts(233.96), DecisionMoves(0.54), BoardCoverageDefault(0.99), AdvantageP1(0.46), Balance(0.91), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(2.32), DecisionFactorAverage(3.39)
Implementation
PlayoutsPerSecond(164.96), MovesPerSecond(78824.37)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Trap Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(18%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(79%), FromToDecisionEmptyFrequency(69%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(76%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(8.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(170.66), DurationTurnsStdDev(237.03), DurationTurnsNotTimeouts(147.13), DecisionMoves(0.67), BoardCoverageDefault(0.98), AdvantageP1(0.52), Balance(0.97), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(2.46), DecisionFactorAverage(3.16)
Implementation
PlayoutsPerSecond(355.81), MovesPerSecond(87924.47)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall Five Pieces Starting Throw Home Row

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(9%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(87%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(14%), SwapPiecesDecisionFrequency(85%), SetNextPlayerFrequency(36%), MoveAgainFrequency(36%), RollFrequency(100%), AddEffectFrequency(14%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(8.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(116.6), DurationTurnsStdDev(20.15), DurationTurnsNotTimeouts(116.6), DecisionMoves(0.68), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.41), DecisionFactorAverage(3.07)
Implementation
PlayoutsPerSecond(468.86), MovesPerSecond(93032.57)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Kendall All Options

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(20%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(67%), FromToDecisionEnemyFrequency(10%), SwapPiecesDecisionFrequency(74%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(10%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(98%), NoOwnPiecesWinFrequency(98%), DrawFrequency(2%)
Behaviour
PieceNumberAverage(8.36), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(207.51), DurationTurnsStdDev(335.67), DurationTurnsNotTimeouts(160.72), DecisionMoves(0.66), BoardCoverageDefault(0.98), AdvantageP1(0.47), Balance(0.94), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(2.39), DecisionFactorAverage(3.12)
Implementation
PlayoutsPerSecond(378.3), MovesPerSecond(93034.51)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Piccione

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, Variable, SetVar, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsHandPerPlayer(7), NumStartComponentsPerPlayer(7), NumStartComponentsHand(14)
Play
PassDecisionFrequency(13%), RemoveDecisionFrequency(2%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(86%), SetNextPlayerFrequency(42%), MoveAgainFrequency(42%), RollFrequency(69%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(3.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(309.68), DurationTurnsStdDev(94.18), DurationTurnsNotTimeouts(309.68), DecisionMoves(0.76), BoardCoverageDefault(0.97), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.39), DecisionFactorAverage(4.12)
Implementation
PlayoutsPerSecond(240.2), MovesPerSecond(132789.03)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Jequier

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, Scoring, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Operations, Addition, Multiplication, Division, Comparison, Equal, NotEqual, LesserThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4)
Play
PassDecisionFrequency(7%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(92%), FromToDecisionEmptyFrequency(92%), FromToDecisionEnemyFrequency(6%), SetNextPlayerFrequency(37%), MoveAgainFrequency(37%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(2)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(9.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(419.02), DurationTurnsStdDev(288.97), DurationTurnsNotTimeouts(419.02), DecisionMoves(0.72), BoardCoverageDefault(0.97), AdvantageP1(0.56), Balance(0.87), Completion(0.59), Drawishness(0.41), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(2.27), DecisionFactorAverage(2.76)
Implementation
PlayoutsPerSecond(162.3), MovesPerSecond(113224.85)
Container
NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council