|
Concepts for Game Senet Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Simple Senet
Boolean
Numerical
Simple Marked Senet
Boolean
Numerical
Middle Kingdom Senet
Boolean
Numerical
Early New Kingdom Senet
Boolean
Numerical
Late New Kingdom Senet
Boolean
Numerical
Vertical Senet
Boolean
Numerical
Double Senet
Boolean
Numerical
Cypriot Senet
Boolean
Numerical
Historical Information
Boolean
Numerical
Bell
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, IsEnemy, Phase, Scoring, SumDice End End, CaptureEnd, EliminatePiecesEnd, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(21), NumStartComponentsBoardPerPlayer(10), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(10.5), NumStartComponentsBoard(20), NumStartComponentsHand(1) Play PassDecisionFrequency(22%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(72%), FromToDecisionEmptyFrequency(58%), FromToDecisionEnemyFrequency(14%), RemoveEffectFrequency(14%), RollFrequency(100%), ReplacementCaptureFrequency(21%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(96.8), DurationTurnsStdDev(16.93), DurationTurnsNotTimeouts(96.8), DecisionMoves(0.66), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.87), Completion(0.73), Drawishness(0.27), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(2.95), DecisionFactorAverage(3.95) Implementation PlayoutsPerSecond(1251.71), MovesPerSecond(153045.48) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(33) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
Kendall
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(7%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(88%), FromToDecisionEmptyFrequency(71%), FromToDecisionEnemyFrequency(17%), SwapPiecesDecisionFrequency(87%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(17%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(10.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(156.98), DurationTurnsStdDev(26.88), DurationTurnsNotTimeouts(156.98), DecisionMoves(0.72), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(2.7), DecisionFactorAverage(3.36) Implementation PlayoutsPerSecond(360.59), MovesPerSecond(92019.25) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(6%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(89%), FromToDecisionEmptyFrequency(74%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(88%), SetNextPlayerFrequency(36%), MoveAgainFrequency(36%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(111.17), DurationTurnsStdDev(19.46), DurationTurnsNotTimeouts(111.17), DecisionMoves(0.72), BoardCoverageDefault(0.99), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(2.51), DecisionFactorAverage(3.1) Implementation PlayoutsPerSecond(479.28), MovesPerSecond(91143.63) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Starting Throw
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(10%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(86%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(16%), SwapPiecesDecisionFrequency(84%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(16%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(10.36), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(156.71), DurationTurnsStdDev(26.63), DurationTurnsNotTimeouts(156.71), DecisionMoves(0.69), BoardCoverageDefault(0.99), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.66), DecisionFactorAverage(3.39) Implementation PlayoutsPerSecond(402.69), MovesPerSecond(103941.1) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Trap
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(18%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(66%), FromToDecisionEnemyFrequency(12%), SwapPiecesDecisionFrequency(76%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(12%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(10.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(194.55), DurationTurnsStdDev(45.45), DurationTurnsNotTimeouts(194.55), DecisionMoves(0.69), BoardCoverageDefault(0.99), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.72), DecisionFactorAverage(3.5) Implementation PlayoutsPerSecond(330.9), MovesPerSecond(95457.48) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(12%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(83%), FromToDecisionEmptyFrequency(68%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(82%), SetNextPlayerFrequency(34%), MoveAgainFrequency(34%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(11.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(187.55), DurationTurnsStdDev(234.85), DurationTurnsNotTimeouts(164.19), DecisionMoves(0.65), BoardCoverageDefault(0.99), AdvantageP1(0.47), Balance(0.95), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(2.53), DecisionFactorAverage(3.36) Implementation PlayoutsPerSecond(373.15), MovesPerSecond(103987.23) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Starting Throw
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(8%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(87%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(86%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(7.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(114.84), DurationTurnsStdDev(20.7), DurationTurnsNotTimeouts(114.84), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.48), DecisionFactorAverage(3.1) Implementation PlayoutsPerSecond(538.72), MovesPerSecond(103695.84) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Trap
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(15%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(78%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(137.83), DurationTurnsStdDev(34.23), DurationTurnsNotTimeouts(137.83), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.5), DecisionFactorAverage(3.13) Implementation PlayoutsPerSecond(397.35), MovesPerSecond(85156.32) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(7%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(89%), FromToDecisionEmptyFrequency(73%), FromToDecisionEnemyFrequency(15%), SwapPiecesDecisionFrequency(87%), SetNextPlayerFrequency(35%), MoveAgainFrequency(35%), RollFrequency(100%), AddEffectFrequency(15%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(117.77), DurationTurnsStdDev(20.78), DurationTurnsNotTimeouts(117.77), DecisionMoves(0.7), BoardCoverageDefault(0.99), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.42), DecisionFactorAverage(3.04) Implementation PlayoutsPerSecond(491.67), MovesPerSecond(96343.28) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Starting Throw Trap
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(18%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(66%), FromToDecisionEnemyFrequency(12%), SwapPiecesDecisionFrequency(75%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(12%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(10.54), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.48), DurationTurnsStdDev(46.9), DurationTurnsNotTimeouts(193.48), DecisionMoves(0.68), BoardCoverageDefault(0.99), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(2.7), DecisionFactorAverage(3.49) Implementation PlayoutsPerSecond(313.67), MovesPerSecond(92299.25) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Starting Throw Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(12%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(84%), FromToDecisionEmptyFrequency(68%), FromToDecisionEnemyFrequency(16%), SwapPiecesDecisionFrequency(83%), SetNextPlayerFrequency(34%), MoveAgainFrequency(34%), RollFrequency(100%), AddEffectFrequency(16%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(10.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.02), DurationTurnsStdDev(233.41), DurationTurnsNotTimeouts(169.72), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(2.52), DecisionFactorAverage(3.3) Implementation PlayoutsPerSecond(341.91), MovesPerSecond(95269.17) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Trap Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(26%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionEmptyFrequency(61%), FromToDecisionEnemyFrequency(9%), SwapPiecesDecisionFrequency(69%), SetNextPlayerFrequency(30%), MoveAgainFrequency(30%), RollFrequency(100%), AddEffectFrequency(9%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(96%), NoOwnPiecesWinFrequency(96%), DrawFrequency(4%) Behaviour PieceNumberAverage(11.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(327.67), DurationTurnsStdDev(467.36), DurationTurnsNotTimeouts(237.16), DecisionMoves(0.55), BoardCoverageDefault(0.99), AdvantageP1(0.42), Balance(0.84), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(2.33), DecisionFactorAverage(3.37) Implementation PlayoutsPerSecond(165.12), MovesPerSecond(83639.88) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Starting Throw Trap
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(17%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(80%), FromToDecisionEmptyFrequency(69%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(77%), SetNextPlayerFrequency(33%), MoveAgainFrequency(33%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(141.61), DurationTurnsStdDev(37.85), DurationTurnsNotTimeouts(141.61), DecisionMoves(0.7), BoardCoverageDefault(0.98), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.5), DecisionFactorAverage(3.16) Implementation PlayoutsPerSecond(441.72), MovesPerSecond(96286.11) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Starting Throw Trap Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(28%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionEmptyFrequency(60%), FromToDecisionEnemyFrequency(9%), SwapPiecesDecisionFrequency(67%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(9%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(95%), NoOwnPiecesWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(12.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(347.26), DurationTurnsStdDev(564.15), DurationTurnsNotTimeouts(233.96), DecisionMoves(0.54), BoardCoverageDefault(0.99), AdvantageP1(0.46), Balance(0.91), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(2.32), DecisionFactorAverage(3.39) Implementation PlayoutsPerSecond(164.96), MovesPerSecond(78824.37) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Trap Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(18%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(79%), FromToDecisionEmptyFrequency(69%), FromToDecisionEnemyFrequency(11%), SwapPiecesDecisionFrequency(76%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(11%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(99%), NoOwnPiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(8.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(170.66), DurationTurnsStdDev(237.03), DurationTurnsNotTimeouts(147.13), DecisionMoves(0.67), BoardCoverageDefault(0.98), AdvantageP1(0.52), Balance(0.97), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(2.46), DecisionFactorAverage(3.16) Implementation PlayoutsPerSecond(355.81), MovesPerSecond(87924.47) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall Five Pieces Starting Throw Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(9%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(87%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(14%), SwapPiecesDecisionFrequency(85%), SetNextPlayerFrequency(36%), MoveAgainFrequency(36%), RollFrequency(100%), AddEffectFrequency(14%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(116.6), DurationTurnsStdDev(20.15), DurationTurnsNotTimeouts(116.6), DecisionMoves(0.68), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.41), DecisionFactorAverage(3.07) Implementation PlayoutsPerSecond(468.86), MovesPerSecond(93032.57) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Kendall All Options
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(20%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(67%), FromToDecisionEnemyFrequency(10%), SwapPiecesDecisionFrequency(74%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(10%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(98%), NoOwnPiecesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(8.36), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(207.51), DurationTurnsStdDev(335.67), DurationTurnsNotTimeouts(160.72), DecisionMoves(0.66), BoardCoverageDefault(0.98), AdvantageP1(0.47), Balance(0.94), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(2.39), DecisionFactorAverage(3.12) Implementation PlayoutsPerSecond(378.3), MovesPerSecond(93034.51) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Piccione
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, Variable, SetVar, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsHandPerPlayer(7), NumStartComponentsPerPlayer(7), NumStartComponentsHand(14) Play PassDecisionFrequency(13%), RemoveDecisionFrequency(2%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(86%), SetNextPlayerFrequency(42%), MoveAgainFrequency(42%), RollFrequency(69%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(3.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(309.68), DurationTurnsStdDev(94.18), DurationTurnsNotTimeouts(309.68), DecisionMoves(0.76), BoardCoverageDefault(0.97), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(3.39), DecisionFactorAverage(4.12) Implementation PlayoutsPerSecond(240.2), MovesPerSecond(132789.03) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Jequier
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, Scoring, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Operations, Addition, Multiplication, Division, Comparison, Equal, NotEqual, LesserThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(10), NumStartComponentsHand(4) Play PassDecisionFrequency(7%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(92%), FromToDecisionEmptyFrequency(92%), FromToDecisionEnemyFrequency(6%), SetNextPlayerFrequency(37%), MoveAgainFrequency(37%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(9.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(419.02), DurationTurnsStdDev(288.97), DurationTurnsNotTimeouts(419.02), DecisionMoves(0.72), BoardCoverageDefault(0.97), AdvantageP1(0.56), Balance(0.87), Completion(0.59), Drawishness(0.41), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(2.27), DecisionFactorAverage(2.76) Implementation PlayoutsPerSecond(162.3), MovesPerSecond(113224.85) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
|