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Concepts for Game Grande Acedrex Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Alfonso X
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48) Play StepDecisionFrequency(67%), StepDecisionToEmptyFrequency(66%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(8%), LeapDecisionToEmptyFrequency(8%), FromToDecisionWithinBoardFrequency(10%), FromToDecisionEmptyFrequency(9%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(9%), CheckmateWinFrequency(9%), DrawFrequency(91%) Behaviour PieceNumberAverage(10.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2314.16), DurationTurnsStdDev(593.52), DurationTurnsNotTimeouts(435.11), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.99), Completion(0.09), Drawishness(0.91), Timeouts(0.91), BoardSitesOccupiedAverage(0.07), BranchingFactorAverage(23.45), DecisionFactorAverage(23.47) Implementation PlayoutsPerSecond(11.69), MovesPerSecond(27384.89) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(16), NumComponentsTypePerPlayer(8), NumDice(0)
Dice
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice
Numerical Properties NumPlayers(2) Start NumStartComponents(49), NumStartComponentsBoardPerPlayer(24), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(24.5), NumStartComponentsBoard(48), NumStartComponentsHand(1) Play PassDecisionFrequency(56%), StepDecisionFrequency(12%), StepDecisionToEmptyFrequency(12%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(12%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(11%), FromToDecisionWithinBoardFrequency(8%), FromToDecisionEmptyFrequency(8%), RemoveEffectFrequency(2%), RollFrequency(96%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(3%), CheckmateWinFrequency(3%), DrawFrequency(97%) Behaviour PieceNumberAverage(13.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2466.43), DurationTurnsStdDev(210.74), DurationTurnsNotTimeouts(1381), DecisionMoves(0.43), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(6.18), DecisionFactorAverage(13.02) Implementation PlayoutsPerSecond(4.19), MovesPerSecond(10552.27) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(145) Component NumComponentsType(17), NumComponentsTypePerPlayer(8), NumDice(1)
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