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Concepts for Game Grande Acedrex

Alfonso X
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(67%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(66%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(8%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(8%), LeapDecisionToEnemy, HopDecision, FromToDecision, FromToDecisionWithinBoardFrequency(9%), FromToDecisionEmptyFrequency(9%), FromToDecisionEnemyFrequency(1%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(2%), SlideEffect, FromToEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(2%), Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(10%), CheckmateWinFrequency(10%), DrawFrequency(90%)
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(10.69), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(2300.33), DurationTurnsStdDev(606.1), DurationTurnsNotTimeouts(503.3), DecisionMoves(1), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.48), Balance(0.96), Completion(0.1), Drawishness(0.9), Timeouts(0.9), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.07), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(23.41), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(23.43), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(11.66), MovesPerSecond(27308.87)
Visual
Visual, Style, ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), Tiling, SquareTiling, NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144)
Component
Component, Piece, NumComponentsType(16), NumComponentsTypePerPlayer(8), NumDice(0), PieceDirection

Dice
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(49), NumStartComponentsBoardPerPlayer(24), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(24.5), NumStartComponentsBoard(48), NumStartComponentsHand(1)
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(51%), TwoSitesMoves, StepDecision, StepDecisionFrequency(14%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(13%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(12%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(12%), LeapDecisionToEnemy, HopDecision, FromToDecision, FromToDecisionWithinBoardFrequency(9%), FromToDecisionEmptyFrequency(9%), FromToDecisionEnemyFrequency(1%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(2%), SlideEffect, FromToEffect, Roll, RollFrequency(96%), Capture, ReplacementCapture, ReplacementCaptureFrequency(2%), Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, NumPlayPhase(1), SumDice, DrawFrequency(100%)
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(16.36), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(2093.56), DurationTurnsStdDev(764.14), DurationTurnsNotTimeouts(732.87), DecisionMoves(0.48), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.99), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.5), Balance(1), Completion(0.23), Drawishness(1), Timeouts(0.77), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.11), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(6.36), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(12.59), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(4.26), MovesPerSecond(10560.46)
Visual
Visual, Style, ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, RookComponent, PawnComponent, FairyChessComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), Tiling, SquareTiling, NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(145)
Component
Component, Piece, NumComponentsType(17), NumComponentsTypePerPlayer(8), NumDice(1), PieceDirection, Dice

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council