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Concepts for Game Ouk Chatrang
Vuthy Tan Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), Hand, NumContainers(3), NumPlayableSites(74), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(92%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(91%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(5%), SlideDecisionToEmptyFrequency(4%), LeapDecision, LeapDecisionFrequency(3%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(2%), LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(2%), Capture, ReplacementCapture, ReplacementCaptureFrequency(2%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(6%), CheckmateWinFrequency(6%), DrawFrequency(94%) End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, Draw Behaviour PositionalRepetition(0.96), SituationalRepetition(0.96), MoveDistanceAverage(1.09), MoveDistanceMaxIncrease(5.16), MoveDistanceMaxDecrease(-5.21), MoveDistanceMedian(1), MoveDistanceMaximum(6.32), MoveDistanceMinimum(0), MoveDistanceVariance(0.19), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.24), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(3.28), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(31.45), PieceNumberChangeAverage(-0.02), PieceNumberChangeSign(-0.02), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2382.17), DurationMoves(2343.54), DurationTurns(2343.54), DecisionMoves(1), GameTreeComplexity(2242.36), StateTreeComplexity(238.78), BoardCoverageDefault(1), BoardCoverageFull(0.22), BoardCoverageUsed(1), AdvantageP1(0.52), Balance(0.96), Completion(0.06), Drawishness(0.01), Timeouts(0.93), Narrowness(0.01), Variance(0), DecisivenessMoves(0.02), DecisivenessThreshold(-0.88), LeadChange(0.72), Stability(0.31), DramaAverage(0.25), DramaMaxIncrease(0.79), DramaMaxDecrease(-0.79), DramaMedian(0.08), DramaMaximum(1.05), DramaMinimum(0), DramaVariance(0.15), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(1.99), MoveEvaluationMaxDecrease(-1.99), MoveEvaluationMedian(-0.01), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.21), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.49), StateEvaluationDifferenceMaxIncrease(1.49), StateEvaluationDifferenceMaxDecrease(-1.51), StateEvaluationDifferenceMedian(0.17), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.51), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.08), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(10.17), BranchingFactorChangeMaxIncrease(34.5), BranchingFactorChangeMaxDecrease(-34.02), BranchingFactorMedian(9.27), BranchingFactorMaximum(42.88), BranchingFactorMinimum(0), BranchingFactorVariance(44.21), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(0.01), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.19), DecisionFactorMaxIncrease(34.21), DecisionFactorMaxDecrease(-33.59), DecisionFactorMedian(9.28), DecisionFactorMaximum(42.88), DecisionFactorMinimum(0), DecisionFactorVariance(43.98), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(16.52), MovesPerSecond(38762.16) Visual Visual, Style, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, FairyChessComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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