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Concepts for Game Mak Ruk Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Mak Rook
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(70%), StepDecisionToEmptyFrequency(66%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), NumPlayPhase(1) End CheckmateFrequency(35%), CheckmateWinFrequency(35%), EliminatePiecesEndFrequency(37%), EliminatePiecesDrawFrequency(37%), NoMovesEndFrequency(24%), NoMovesDrawFrequency(24%), DrawFrequency(65%) Behaviour PieceNumberAverage(14.17), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(594.85), DurationTurnsStdDev(583.5), DurationTurnsNotTimeouts(515.47), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.47), Balance(0.95), Completion(0.35), Drawishness(0.65), Timeouts(0.04), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(17.01), DecisionFactorAverage(17.12) Implementation PlayoutsPerSecond(37.72), MovesPerSecond(26490.85) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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