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Concepts for Game Mak Ruk
Mak Rook Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(70%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(66%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(4%), SlideDecision, SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(17%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(11%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(10%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(1%), FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(7%), Capture, ReplacementCapture, ReplacementCaptureFrequency(7%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(27%), CheckmateWinFrequency(27%), EliminatePiecesEndFrequency(44%), EliminatePiecesDrawFrequency(44%), NoMovesEndFrequency(21%), NoMovesDrawFrequency(21%), DrawFrequency(73%) End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, NoMovesEnd, NoMovesDraw, Draw Behaviour PositionalRepetition(0.81), SituationalRepetition(0.8), MoveDistanceAverage(1.35), MoveDistanceMaxIncrease(5.12), MoveDistanceMaxDecrease(-5.11), MoveDistanceMedian(1), MoveDistanceMaximum(6.28), MoveDistanceMinimum(0), MoveDistanceVariance(0.68), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(13.08), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(10.26), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(61.69), PieceNumberChangeAverage(-0.07), PieceNumberChangeSign(-0.07), PieceNumberChangeLineBestFit(-0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(691.97), DurationMoves(661.29), DurationTurns(661.29), DecisionMoves(0.99), GameTreeComplexity(669.8), StateTreeComplexity(101.83), BoardCoverageDefault(0.99), BoardCoverageFull(0.22), BoardCoverageUsed(0.99), AdvantageP1(0.47), Balance(0.95), Completion(0.27), Drawishness(0.61), Timeouts(0.12), Narrowness(0.04), Variance(0.01), DecisivenessMoves(0.18), DecisivenessThreshold(-0.5), LeadChange(0.03), Stability(0.51), DramaAverage(0.68), DramaMaxIncrease(0.94), DramaMaxDecrease(-0.83), DramaMedian(0.75), DramaMaximum(1.19), DramaMinimum(0), DramaVariance(0.21), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.98), MoveEvaluationMaxDecrease(-1.98), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.99), MoveEvaluationVariance(0.57), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.23), StateEvaluationDifferenceMaxIncrease(1.54), StateEvaluationDifferenceMaxDecrease(-1.49), StateEvaluationDifferenceMedian(1.4), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.52), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.2), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.16), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.07), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(16.45), BranchingFactorChangeMaxIncrease(32.13), BranchingFactorChangeMaxDecrease(-32.16), BranchingFactorMedian(15.61), BranchingFactorMaximum(40.77), BranchingFactorMinimum(0), BranchingFactorVariance(83.62), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(16.61), DecisionFactorMaxIncrease(31.07), DecisionFactorMaxDecrease(-31.05), DecisionFactorMedian(15.78), DecisionFactorMaximum(40.77), DecisionFactorMinimum(0), DecisionFactorVariance(81.87), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(27.22), MovesPerSecond(19337.37) Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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