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Concepts for Game Main Chator
Sarawak Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(81%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(80%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(4%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(4%), LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(3%), Capture, ReplacementCapture, ReplacementCaptureFrequency(3%), Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(18%), CheckmateWinFrequency(18%), DrawFrequency(82%) End End, CaptureEnd, Checkmate, CheckmateWin Behaviour PositionalRepetition(0.87), SituationalRepetition(0.86), MoveDistanceAverage(1.21), MoveDistanceMaxIncrease(5.51), MoveDistanceMaxDecrease(-5.49), MoveDistanceMedian(1), MoveDistanceMaximum(6.63), MoveDistanceMinimum(0), MoveDistanceVariance(0.43), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.87), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(5.18), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(33.73), PieceNumberChangeAverage(-0.03), PieceNumberChangeSign(-0.03), PieceNumberChangeLineBestFit(-0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2130.38), DurationMoves(2090.58), DurationTurns(2090.58), DecisionMoves(1), GameTreeComplexity(2006.58), StateTreeComplexity(101.83), BoardCoverageDefault(1), BoardCoverageFull(0.22), BoardCoverageUsed(1), AdvantageP1(0.51), Balance(0.98), Completion(0.18), Drawishness(0), Timeouts(0.82), Narrowness(0.01), Variance(0.01), DecisivenessMoves(0.14), DecisivenessThreshold(-0.66), LeadChange(0.73), Stability(0.25), DramaAverage(0.31), DramaMaxIncrease(0.85), DramaMaxDecrease(-0.83), DramaMedian(0.21), DramaMaximum(1.13), DramaMinimum(0), DramaVariance(0.16), DramaChangeAverage(0), DramaChangeSign(0.02), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(1.98), MoveEvaluationMaxDecrease(-1.98), MoveEvaluationMedian(-0.01), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.99), MoveEvaluationVariance(0.21), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.48), StateEvaluationDifferenceMaxIncrease(1.51), StateEvaluationDifferenceMaxDecrease(-1.49), StateEvaluationDifferenceMedian(0.28), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.42), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.11), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.08), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.03), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(11.86), BranchingFactorChangeMaxIncrease(41.49), BranchingFactorChangeMaxDecrease(-41.19), BranchingFactorMedian(11.13), BranchingFactorMaximum(49.13), BranchingFactorMinimum(0), BranchingFactorVariance(67.93), BranchingFactorChangeAverage(0.02), BranchingFactorChangeSign(0.01), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(11.93), DecisionFactorMaxIncrease(40.76), DecisionFactorMaxDecrease(-40.42), DecisionFactorMedian(11.19), DecisionFactorMaximum(49.13), DecisionFactorMinimum(0), DecisionFactorVariance(67.17), DecisionFactorChangeAverage(0.02), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(12.47), MovesPerSecond(25809.77) Visual Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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