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Concepts for Game Hindustani Chess Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Murray
Boolean Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer, PlayersWithDirections Equipment Equipment Meta Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw Behaviour Implementation Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, PawnComponent, FairyChessComponent, Symbols Math Math, Arithmetic, Operations, Addition, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Component, Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(44%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesDrawFrequency(100%), DrawFrequency(100%) Behaviour PieceNumberAverage(18.49), DurationTurns(273.25), DurationTurnsStdDev(117.11), DurationTurnsNotTimeouts(273.25), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(24.53), DecisionFactorAverage(24.61) Implementation PlayoutsPerSecond(7.06), MovesPerSecond(2109.69) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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