|
Concepts for Game Khrour
Moudjeria Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(16), NumStartComponentsBoard(16) Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(12%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmpty, FromToDecisionEmptyFrequency(17%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowFrequency(71%), SowWithEffect, SowCapture, SowCaptureFrequency(71%), SowProperties, SowOriginFirst, SowCCW, Conditions, PieceConditions, NoPiece, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) End Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(8.06), PieceNumberMaxIncrease(4), PieceNumberMaxDecrease(-8), PieceNumberMedian(8), PieceNumberMaximum(16), PieceNumberMinimum(0), PieceNumberVariance(26.2), PieceNumberChangeAverage(-0.01), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(915), DurationMoves(250), DurationTurns(250), DecisionMoves(0.45), GameTreeComplexity(40.49), StateTreeComplexity(7.53), BoardCoverageDefault(1), BoardCoverageFull(0.44), BoardCoverageUsed(0.8), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.64), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(1), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(-0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(-0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(0), MoveEvaluationMaxDecrease(-0), MoveEvaluationMedian(-0), MoveEvaluationMaximum(0), MoveEvaluationMinimum(-0), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(-0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.66), BoardSitesOccupiedMaxIncrease(0.5), BoardSitesOccupiedMaxDecrease(-0.5), BoardSitesOccupiedMedian(0.5), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.08), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.45), BranchingFactorChangeMaxIncrease(1), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(1), BranchingFactorMaximum(2), BranchingFactorMinimum(0), BranchingFactorVariance(0.25), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(0), DecisionFactorMedian(2), DecisionFactorMaximum(2), DecisionFactorMinimum(0), DecisionFactorVariance(0), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(548.31), MovesPerSecond(133743.55) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, NumRows(2), NumCorners(4), NumDirections(3), NumOrthogonalDirections(2), NumDiagonalDirections(1), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(0), NumLayers(1), NumEdges(4), NumCells(1), NumVertices(4), NumPerimeterSites(4), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(5), NumColumns(2), Hand, NumContainers(3), NumPlayableSites(7) Component Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
|