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Concepts for Game Piç

Pic
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(5), Multiplayer
Equipment
Equipment, Container, Board, Shape, CircleShape, NumRows(8), NumCorners(15), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(0), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(15), NumCells(0), NumVertices(15), NumPerimeterSites(15), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(15), NumConvexCorners(15), MancalaBoard, MancalaCircular, NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(15), NumColumns(15), Hand, NumContainers(6), NumPlayableSites(20), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, PassDecisionFrequency(11%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(89%), SowProperties, SowOriginFirst, SowCCW, Conditions, PieceConditions, NoPiece, NumPlayPhase(1), Scoring, PieceCount, ScoringEndFrequency(100%)
End
End, ScoringEnd, ScoringWin
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(112.45), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-13.48), PieceNumberMedian(133.79), PieceNumberMaximum(180), PieceNumberMinimum(0), PieceNumberVariance(4412.61), PieceNumberChangeAverage(-1.07), PieceNumberChangeSign(-0.39), PieceNumberChangeLineBestFit(-1.28), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0.56), ScoreDifferenceMaxIncrease(98.81), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(98.81), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(57.72), ScoreDifferenceChangeAverage(0.57), ScoreDifferenceChangeSign(0.01), ScoreDifferenceChangeLineBestFit(0.02), ScoreDifferenceChangeNumTimes(0), DurationActions(2357.17), DurationMoves(198.46), DurationTurns(198.46), DecisionMoves(0.77), GameTreeComplexity(74.63), StateTreeComplexity(50.02), BoardCoverageDefault(1), BoardCoverageFull(0.5), BoardCoverageUsed(1), AdvantageP1(0.27), Balance(0.85), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.23), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(0), LeadChange(0.01), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.49), MoveEvaluationMaxDecrease(-0.09), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.49), MoveEvaluationMinimum(-0.09), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.01), StateEvaluationDifferenceMaxIncrease(1.93), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.93), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.02), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.65), BoardSitesOccupiedMaxIncrease(0.36), BoardSitesOccupiedMaxDecrease(-0.13), BoardSitesOccupiedMedian(0.72), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.08), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.28), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.35), BranchingFactorChangeMaxIncrease(1.97), BranchingFactorChangeMaxDecrease(-1.94), BranchingFactorMedian(2.72), BranchingFactorMaximum(3), BranchingFactorMinimum(0), BranchingFactorVariance(0.63), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.74), DecisionFactorMaxIncrease(1), DecisionFactorMaxDecrease(-1), DecisionFactorMedian(2.98), DecisionFactorMaximum(3), DecisionFactorMinimum(0), DecisionFactorVariance(0.18), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, PlayoutsPerSecond(662.9), MovesPerSecond(89726.22)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Nine counters
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(5), Multiplayer
Equipment
Equipment, Container, Board, Shape, CircleShape, NumRows(8), NumCorners(15), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(0), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(15), NumCells(0), NumVertices(15), NumPerimeterSites(15), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(15), NumConvexCorners(15), MancalaBoard, MancalaCircular, NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(15), NumColumns(15), Hand, NumContainers(6), NumPlayableSites(20), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, PassDecisionFrequency(13%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(87%), SowProperties, SowOriginFirst, SowCCW, Conditions, PieceConditions, NoPiece, NumPlayPhase(1), Scoring, PieceCount, ScoringEndFrequency(100%)
End
End, ScoringEnd, ScoringWin
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(80.2), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-11.7), PieceNumberMedian(92.31), PieceNumberMaximum(135), PieceNumberMinimum(0), PieceNumberVariance(2476.39), PieceNumberChangeAverage(-0.98), PieceNumberChangeSign(-0.4), PieceNumberChangeLineBestFit(-1.19), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0.49), ScoreDifferenceMaxIncrease(69.26), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(69.26), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(36.14), ScoreDifferenceChangeAverage(0.5), ScoreDifferenceChangeSign(0.01), ScoreDifferenceChangeLineBestFit(0.02), ScoreDifferenceChangeNumTimes(0), DurationActions(1332.63), DurationMoves(152.56), DurationTurns(152.56), DecisionMoves(0.73), GameTreeComplexity(52.82), StateTreeComplexity(48.14), BoardCoverageDefault(1), BoardCoverageFull(0.5), BoardCoverageUsed(1), AdvantageP1(0.19), Balance(0.91), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.27), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(0), LeadChange(0.01), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.41), MoveEvaluationMaxDecrease(-0.17), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.41), MoveEvaluationMinimum(-0.17), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.01), StateEvaluationDifferenceMaxIncrease(1.93), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.93), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.03), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.59), BoardSitesOccupiedMaxIncrease(0.38), BoardSitesOccupiedMaxDecrease(-0.13), BoardSitesOccupiedMedian(0.63), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.07), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.32), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.23), BranchingFactorChangeMaxIncrease(1.95), BranchingFactorChangeMaxDecrease(-1.94), BranchingFactorMedian(2.5), BranchingFactorMaximum(3), BranchingFactorMinimum(0), BranchingFactorVariance(0.68), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.68), DecisionFactorMaxIncrease(1), DecisionFactorMaxDecrease(-1), DecisionFactorMedian(2.94), DecisionFactorMaximum(3), DecisionFactorMinimum(0), DecisionFactorVariance(0.21), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, PlayoutsPerSecond(823.19), MovesPerSecond(101789.57)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council