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Concepts for Game Ikibuguzo (Opening 1)
Ikibuguzo (Opening 1) Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(4), NumCorners(4), NumDirections(5.88), NumOrthogonalDirections(3.25), NumDiagonalDirections(2.62), NumAdjacentDirections(3.25), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(12), NumLayers(1), NumEdges(52), NumCells(21), NumVertices(32), NumPerimeterSites(20), NumTopSites(8), NumBottomSites(8), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), MancalaBoard, MancalaFourRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(32), NumColumns(8), Hand, NumContainers(3), NumPlayableSites(34), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(64), NumStartComponentsBoard(64) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(2%), FromToDecisionEmptyFrequency(2%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(74%), MoveAgain, MoveAgainFrequency(74%), FromToEffect, Sow, SowFrequency(98%), SowWithEffect, SowCapture, SowCaptureFrequency(98%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, NoMoves, NoMovesNext, Phase, NumPlayPhase(4), PieceCount, DrawFrequency(100%) End End, NoMovesEnd, NoMovesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(64), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(64), PieceNumberMaximum(64), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1826), DurationMoves(250), DurationTurns(68), DecisionMoves(0.22), GameTreeComplexity(93.96), StateTreeComplexity(67.43), BoardCoverageDefault(1), BoardCoverageFull(0.3), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.78), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.27), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0.04), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(0.01), MoveEvaluationMaxDecrease(-0.01), MoveEvaluationMedian(0), MoveEvaluationMaximum(0), MoveEvaluationMinimum(-0.01), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.08), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0.02), StateEvaluationDifferenceMaxDecrease(-0.02), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0.03), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.6), BoardSitesOccupiedMaxIncrease(0.25), BoardSitesOccupiedMaxDecrease(-0.06), BoardSitesOccupiedMedian(0.59), BoardSitesOccupiedMaximum(0.84), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(-0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.38), BranchingFactorChangeMaxIncrease(12), BranchingFactorChangeMaxDecrease(-12), BranchingFactorMedian(1), BranchingFactorMaximum(13), BranchingFactorMinimum(0), BranchingFactorVariance(9.56), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(0.04), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(7.25), DecisionFactorMaxIncrease(10), DecisionFactorMaxDecrease(-9), DecisionFactorMedian(8), DecisionFactorMaximum(13), DecisionFactorMinimum(0), DecisionFactorVariance(12.95), DecisionFactorChangeAverage(0.13), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, SetVar, Efficiency, CopyContext, Then, PlayoutsPerSecond(349.27), MovesPerSecond(49638.05) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Operations, Addition, Subtraction, Multiplication, Comparison, LesserThan, Logic, Conjunction, Set, Union, Complement, Algorithmics, ConditionalStatement
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