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Concepts for Game Alquerque
Alfonso X Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), Tiling, AlquerqueTiling, NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumContainers(1), NumPlayableSites(25), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24), NumStartComponentsHand(0) Play Rules, Play, Moves, Remove(11%), Step, StepDecision(89%), StepToEmpty(89%), Hop, HopDecision(11%), HopEnemyToEmpty(11%), Capture, HopCapture(11%), Conditions, MoveConditions, Stalemate, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) End End, StalemateEnd(100%) Implementation Implementation, Efficiency, ForEachPiece Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
Covarrubias Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), Tiling, AlquerqueTiling, NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumContainers(1), NumPlayableSites(25), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24), NumStartComponentsHand(0) Play Rules, Play, Moves, Remove(17%), Step, StepDecision(83%), StepToEmpty(83%), SetMove, MoveAgain(8%), Hop, HopDecision(12%), HopEnemyToEmpty(12%), Capture, HopCapture(12%), Conditions, MoveConditions, Stalemate, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) End End, StalemateEnd(100%) Implementation Implementation, State, Variable, SetPending(55%), PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Murray Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), Tiling, AlquerqueTiling, NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumContainers(1), NumPlayableSites(25), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24), NumStartComponentsHand(0) Play Rules, Play, Moves, Remove(13%), Step, StepDecision(86%), StepToEmpty(86%), SetMove, MoveAgain(3%), Pass(2%), PassDecision(2%), Hop, HopDecision(13%), HopEnemyToEmpty(13%), Capture, HopCapture(13%), Conditions, MoveConditions, Stalemate, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) End End, StalemateEnd(100%) Implementation Implementation, Efficiency, Then, ForEachPiece Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Math, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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