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Concepts for Game Alquerque Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Alfonso X
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling, AlquerqueBoard Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(89%), StepDecisionToEmptyFrequency(89%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmptyFrequency(11%), RemoveEffectFrequency(11%), HopCaptureFrequency(11%), HopCaptureMoreThanOneFrequency(11%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(10.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(206.25), DurationTurnsStdDev(64.06), DurationTurnsNotTimeouts(206.25), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(11.93), DecisionFactorAverage(11.94) Implementation PlayoutsPerSecond(1076.26), MovesPerSecond(239682.86) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Covarrubias
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling, AlquerqueBoard Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(83%), StepDecisionToEmptyFrequency(83%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionEnemyToEmptyFrequency(12%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), HopCaptureFrequency(12%), HopCaptureMoreThanOneFrequency(12%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(10.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(120.71), DurationTurnsStdDev(33.77), DurationTurnsNotTimeouts(120.71), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(12.25), DecisionFactorAverage(12.51) Implementation PlayoutsPerSecond(545.7), MovesPerSecond(86346.21) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Murray
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling, AlquerqueBoard Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(86%), StepDecisionToEmptyFrequency(86%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(13%), RemoveEffectFrequency(13%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(13%), HopCaptureMoreThanOneFrequency(13%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(10.97), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(175.12), DurationTurnsStdDev(63.94), DurationTurnsNotTimeouts(175.12), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(11.5), DecisionFactorAverage(11.52) Implementation PlayoutsPerSecond(1055.48), MovesPerSecond(214378.39) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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