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Concepts for Game Ako Okwe

Murray
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(2.83), NumDiagonalDirections(1.33), NumAdjacentDirections(2.83), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(17), NumCells(6), NumVertices(12), NumPerimeterSites(12), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), MancalaBoard, MancalaStores, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackLoop, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(12), NumColumns(7), NumContainers(1), NumPlayableSites(12), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, PassDecisionFrequency(1%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(99%), SowProperties, SowOriginFirst, SowCCW, Conditions, MoveConditions, NoMoves, NoMovesMover, NumPlayPhase(1), Scoring, PieceCount, DrawFrequency(100%)
End
End, ScoringEnd, ScoringWin, NoMovesEnd
Behaviour
PositionalRepetition(1), SituationalRepetition(0.08), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(100), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(100), PieceNumberMaximum(100), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0.18), ScoreDifferenceMaxIncrease(18.66), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(18.66), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(4.92), ScoreDifferenceChangeAverage(0.18), ScoreDifferenceChangeSign(0.01), ScoreDifferenceChangeLineBestFit(0.01), ScoreDifferenceChangeNumTimes(0), DurationActions(971.58), DurationMoves(109.41), DurationTurns(109.41), DecisionMoves(0.99), GameTreeComplexity(103.8), StateTreeComplexity(27.61), BoardCoverageDefault(1), BoardCoverageFull(0.34), BoardCoverageUsed(1), AdvantageP1(0.48), Balance(0.96), Completion(0.98), Drawishness(0.02), Timeouts(0), Narrowness(0.01), Variance(0.31), DecisivenessMoves(0.9), DecisivenessThreshold(0.96), LeadChange(0.25), Stability(1.63), DramaAverage(0.98), DramaMaxIncrease(1.98), DramaMaxDecrease(-1.96), DramaMedian(0.91), DramaMaximum(1.98), DramaMinimum(0), DramaVariance(0.87), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.19), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.88), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.84), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.24), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.83), BoardSitesOccupiedMaxIncrease(0.32), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.85), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.13), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(8.83), BranchingFactorChangeMaxIncrease(5.48), BranchingFactorChangeMaxDecrease(-5.72), BranchingFactorMedian(9.9), BranchingFactorMaximum(10), BranchingFactorMinimum(0), BranchingFactorVariance(3.91), BranchingFactorChangeAverage(-0.09), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(8.91), DecisionFactorMaxIncrease(5.48), DecisionFactorMaxDecrease(-5.5), DecisionFactorMedian(9.94), DecisionFactorMaximum(10), DecisionFactorMinimum(0), DecisionFactorVariance(3.35), DecisionFactorChangeAverage(-0.05), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PlayerValue, Efficiency, CopyContext, Then, PlayoutsPerSecond(851.93), MovesPerSecond(101566.34)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Operations, Addition, Comparison, Equal, LesserThanOrEqual, GreaterThan, GreaterThanOrEqual, Parity, Odd, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement

Umuahia
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(2.83), NumDiagonalDirections(1.33), NumAdjacentDirections(2.83), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(17), NumCells(6), NumVertices(12), NumPerimeterSites(12), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), MancalaBoard, MancalaStores, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackLoop, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(12), NumColumns(7), NumContainers(1), NumPlayableSites(12), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, PassDecisionFrequency(1%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(99%), SowProperties, SowOriginFirst, SowCCW, Conditions, MoveConditions, NoMoves, NoMovesMover, NumPlayPhase(1), Scoring, PieceCount, DrawFrequency(100%)
End
End, ScoringEnd, ScoringWin, NoMovesEnd
Behaviour
PositionalRepetition(1), SituationalRepetition(0.14), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(100), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(100), PieceNumberMaximum(100), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0.19), ScoreDifferenceMaxIncrease(21.46), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(21.46), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(6.11), ScoreDifferenceChangeAverage(0.19), ScoreDifferenceChangeSign(0.01), ScoreDifferenceChangeLineBestFit(0.01), ScoreDifferenceChangeNumTimes(0), DurationActions(1079.99), DurationMoves(120.27), DurationTurns(120.27), DecisionMoves(0.99), GameTreeComplexity(114.75), StateTreeComplexity(27.61), BoardCoverageDefault(1), BoardCoverageFull(0.34), BoardCoverageUsed(1), AdvantageP1(0.42), Balance(0.85), Completion(0.99), Drawishness(0.01), Timeouts(0), Narrowness(0.01), Variance(0.32), DecisivenessMoves(0.9), DecisivenessThreshold(0.98), LeadChange(0.24), Stability(1.65), DramaAverage(0.94), DramaMaxIncrease(1.99), DramaMaxDecrease(-1.99), DramaMedian(0.81), DramaMaximum(1.99), DramaMinimum(0), DramaVariance(0.88), DramaChangeAverage(0.01), DramaChangeSign(0.02), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.18), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.94), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.89), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.85), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.22), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.86), BoardSitesOccupiedMaxIncrease(0.31), BoardSitesOccupiedMaxDecrease(-0.08), BoardSitesOccupiedMedian(0.9), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.11), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(8.95), BranchingFactorChangeMaxIncrease(5.68), BranchingFactorChangeMaxDecrease(-6.11), BranchingFactorMedian(9.96), BranchingFactorMaximum(10), BranchingFactorMinimum(0), BranchingFactorVariance(3.64), BranchingFactorChangeAverage(-0.08), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(9.02), DecisionFactorMaxIncrease(5.68), DecisionFactorMaxDecrease(-5.9), DecisionFactorMedian(9.98), DecisionFactorMaximum(10), DecisionFactorMinimum(0), DecisionFactorVariance(3.11), DecisionFactorChangeAverage(-0.05), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PlayerValue, Efficiency, CopyContext, Then, PlayoutsPerSecond(822.71), MovesPerSecond(105538.2)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Operations, Addition, Comparison, Equal, LesserThanOrEqual, GreaterThan, GreaterThanOrEqual, Parity, Odd, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council