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Concepts for Game Skirmish (GDL) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, Then, ForEachPiece Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(27%), StepDecisionToEmptyFrequency(23%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(55%), SlideDecisionToEmptyFrequency(49%), SlideDecisionToEnemyFrequency(7%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(13%), ReplacementCaptureFrequency(13%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(26.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(99.92), DurationTurnsStdDev(0.31), DurationTurnsNotTimeouts(99.92), DecisionMoves(1), BoardCoverageDefault(0.95), AdvantageP1(0.56), Balance(0.89), Completion(0.95), Drawishness(0.05), Timeouts(0), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(34.33), DecisionFactorAverage(34.33) Implementation PlayoutsPerSecond(596.87), MovesPerSecond(78786.39) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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