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Concepts for Game Ceelkoqyuqkoqiji

Eagle
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(52), NumStartComponentsBoardPerPlayer(26), NumStartComponentsPerPlayer(26), NumStartComponentsBoard(52)
Play
Rules, Play, Moves, PassDecisionFrequency(1%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(52%), MoveAgain, MoveAgainFrequency(51%), FromToEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
End
End
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(32.98), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(313.14), DurationTurnsStdDev(237.95), DurationTurnsNotTimeouts(313.14), DecisionMoves(0.45), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.63), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(3.4), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(6.43), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, StateType, StackState, Variable, SetVar, RememberValues, ForgetValues, Efficiency, Then, PlayoutsPerSecond(105.72), MovesPerSecond(84502.6)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle, ComponentStyle, BallComponent, StackType
Math
Math, Arithmetic, Operations, Addition, Subtraction, Multiplication, Division, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(18), NumColumns(7), NumRows(2), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(2.83), NumDiagonalDirections(1.33), NumAdjacentDirections(2.83), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(17), NumCells(6), MancalaBoard, MancalaStores, MancalaTwoRows, NumVertices(12), NumPerimeterSites(12), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Hand, NumContainers(3), NumPlayableSites(22)
Component
Component, Piece, NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)

Fourteen holes
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(100), NumStartComponentsBoardPerPlayer(50), NumStartComponentsPerPlayer(50), NumStartComponentsBoard(100)
Play
Rules, Play, Moves, PassDecisionFrequency(4%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(58%), MoveAgain, MoveAgainFrequency(58%), FromToEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
End
End
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(65.42), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(1751.99), DurationTurnsStdDev(562.83), DurationTurnsNotTimeouts(1035.86), DecisionMoves(0.37), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.48), Balance(0.97), Completion(0.29), Drawishness(0.71), Timeouts(0.71), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.68), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(4.07), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(9.41), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, StateType, StackState, Variable, SetVar, RememberValues, ForgetValues, Efficiency, Then, PlayoutsPerSecond(11.99), MovesPerSecond(49028.51)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle, ComponentStyle, BallComponent, StackType
Math
Math, Arithmetic, Operations, Addition, Subtraction, Multiplication, Division, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(24), NumColumns(9), NumRows(2), NumCorners(2), NumDirections(4.38), NumOrthogonalDirections(2.88), NumDiagonalDirections(1.5), NumAdjacentDirections(2.88), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(0), NumLayers(1), NumEdges(23), NumCells(8), MancalaBoard, MancalaStores, MancalaTwoRows, NumVertices(16), NumPerimeterSites(16), NumTopSites(7), NumBottomSites(7), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Hand, NumContainers(3), NumPlayableSites(28)
Component
Component, Piece, NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)

Equal Cost
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(52), NumStartComponentsBoardPerPlayer(26), NumStartComponentsPerPlayer(26), NumStartComponentsBoard(52)
Play
Rules, Play, Moves, PassDecisionFrequency(1%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(52%), MoveAgain, MoveAgainFrequency(52%), FromToEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%)
End
End
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(33.42), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(369.98), DurationTurnsStdDev(336.81), DurationTurnsNotTimeouts(369.98), DecisionMoves(0.44), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.6), Balance(0.79), Completion(0.99), Drawishness(0.01), Timeouts(0), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.63), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(3.35), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(6.35), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, StateType, StackState, Variable, SetVar, RememberValues, ForgetValues, Efficiency, Then, PlayoutsPerSecond(113.03), MovesPerSecond(90670.34)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle, ComponentStyle, BallComponent, StackType
Math
Math, Arithmetic, Operations, Addition, Subtraction, Multiplication, Division, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(18), NumColumns(7), NumRows(2), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(2.83), NumDiagonalDirections(1.33), NumAdjacentDirections(2.83), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(0), NumLayers(1), NumEdges(17), NumCells(6), MancalaBoard, MancalaStores, MancalaTwoRows, NumVertices(12), NumPerimeterSites(12), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), Hand, NumContainers(3), NumPlayableSites(22)
Component
Component, Piece, NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council