| Concepts for Game Nyout Computed with Random playouts
 
 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
 Nyout
 
 Boolean
 Properties
 Discrete, Alternating, Stochastic, TwoPlayer, Cooperation, Team
 Meta
 Start
 Start, PiecesPlacedOutsideBoard
 Play
 Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice
 End
 End, CaptureEnd, EliminatePiecesEnd
 Behaviour
 Implementation
 State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
 Visual
 BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
 Math
 Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand
 Component
 Piece, Dice, DiceD2
 
 Numerical
 Properties
 NumPlayers(2)
 Start
 Play
 PassDecisionFrequency(50%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(33%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(5%), SetNextPlayerFrequency(57%), MoveAgainFrequency(57%), RollFrequency(50%), NumPlayPhase(2)
 End
 EliminatePiecesEndFrequency(100%)
 Behaviour
 PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(46.38), DurationTurnsStdDev(9.97), DurationTurnsNotTimeouts(46.38), DecisionMoves(0.43), BoardCoverageDefault(0.71), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
 Implementation
 PlayoutsPerSecond(1081.83), MovesPerSecond(131111.62)
 Container
 NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(4), NumPlayableSites(35)
 Component
 NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
 
 Three players
 
 Boolean
 Properties
 Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team
 Meta
 Start
 Start, PiecesPlacedOutsideBoard
 Play
 Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice
 End
 End, CaptureEnd, EliminatePiecesEnd
 Behaviour
 Implementation
 State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
 Visual
 BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
 Math
 Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand
 Component
 Piece, Dice, DiceD2
 
 Numerical
 Properties
 NumPlayers(4)
 Start
 Play
 PassDecisionFrequency(57%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(25%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(29%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(7%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(50%), NumPlayPhase(2)
 End
 EliminatePiecesEndFrequency(100%)
 Behaviour
 PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(88.59), DurationTurnsStdDev(18.44), DurationTurnsNotTimeouts(88.59), DecisionMoves(0.31), BoardCoverageDefault(0.81), AdvantageP1(0.65), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
 Implementation
 PlayoutsPerSecond(495.46), MovesPerSecond(112303.2)
 Container
 NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(6), NumPlayableSites(37)
 Component
 NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(4)
 
 Four players.
 
 Boolean
 Properties
 Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team
 Meta
 Start
 Start, PiecesPlacedOutsideBoard
 Play
 Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice
 End
 End, CaptureEnd, EliminatePiecesEnd
 Behaviour
 Implementation
 State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
 Visual
 BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
 Math
 Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand
 Component
 Piece, Dice, DiceD2
 
 Numerical
 Properties
 NumPlayers(3)
 Start
 Play
 PassDecisionFrequency(51%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(31%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(7%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(50%), NumPlayPhase(2)
 End
 EliminatePiecesEndFrequency(100%)
 Behaviour
 PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(67.02), DurationTurnsStdDev(15.33), DurationTurnsNotTimeouts(67.02), DecisionMoves(0.38), BoardCoverageDefault(0.79), AdvantageP1(0.48), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
 Implementation
 PlayoutsPerSecond(725.05), MovesPerSecond(120775.24)
 Container
 NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(5), NumPlayableSites(36)
 Component
 NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(4)
 
 
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