|
Concepts for Game Nyout Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Nyout
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, Cooperation, Team Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(50%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(33%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(5%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(4.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(49.21), DurationTurnsStdDev(11.12), DurationTurnsNotTimeouts(49.21), DecisionMoves(0.43), BoardCoverageDefault(0.73), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2), DecisionFactorAverage(3.33) Implementation PlayoutsPerSecond(708.43), MovesPerSecond(85977.58) Container NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(4), NumPlayableSites(35) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Three players
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(4) Start Play PassDecisionFrequency(57%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(26%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(30%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(7%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(8.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(89.79), DurationTurnsStdDev(16.21), DurationTurnsNotTimeouts(89.79), DecisionMoves(0.32), BoardCoverageDefault(0.8), AdvantageP1(0.65), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(1.68), DecisionFactorAverage(3.13) Implementation PlayoutsPerSecond(280.65), MovesPerSecond(63431.64) Container NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(6), NumPlayableSites(37) Component NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(4)
Four players.
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(3) Start Play PassDecisionFrequency(51%), RemoveDecisionFrequency(5%), FromToDecisionWithinBoardFrequency(32%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(38%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(6%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(50%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(4.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(67.51), DurationTurnsStdDev(13.62), DurationTurnsNotTimeouts(67.51), DecisionMoves(0.38), BoardCoverageDefault(0.79), AdvantageP1(0.52), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(1.74), DecisionFactorAverage(2.94) Implementation PlayoutsPerSecond(488.86), MovesPerSecond(81603.5) Container NumPlayableSitesOnBoard(29), NumColumns(15), NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(5), NumPlayableSites(36) Component NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(4)
|