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Concepts for Game Nyout

Nyout
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer, Cooperation, Team
Equipment
Equipment, Container, Board, Shape, CircleShape, NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(29), NumColumns(15), Hand, NumContainers(4), NumPlayableSites(35), Component, Piece, NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4), Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(51%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(8%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(30%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(35%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(6%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(57%), MoveAgain, MoveAgainFrequency(57%), FromToEffect, Roll, RollFrequency(50%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(2), PieceCount, SumDice
Behaviour
PositionalRepetition(0.96), SituationalRepetition(0.13), MoveDistanceAverage(2.32), MoveDistanceMaxIncrease(2.92), MoveDistanceMaxDecrease(-2.83), MoveDistanceMedian(2.16), MoveDistanceMaximum(4.65), MoveDistanceMinimum(0), MoveDistanceVariance(1.14), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(-0.02), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.14), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(5.61), PieceNumberMaximum(7.58), PieceNumberMinimum(0), PieceNumberVariance(4.61), PieceNumberChangeAverage(0.03), PieceNumberChangeSign(0.03), PieceNumberChangeLineBestFit(0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(396.9), DurationMoves(72.59), DurationTurns(31.76), DecisionMoves(0.35), GameTreeComplexity(12.14), StateTreeComplexity(81.99), BoardCoverageDefault(0.53), BoardCoverageFull(0.25), BoardCoverageUsed(0.53), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.65), Variance(0), DecisivenessMoves(0.23), DecisivenessThreshold(0.35), LeadChange(0.05), Stability(0.34), DramaAverage(0.17), DramaMaxIncrease(0.61), DramaMaxDecrease(-0.61), DramaMedian(0.05), DramaMaximum(0.69), DramaMinimum(0), DramaVariance(0.18), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.94), MoveEvaluationMaxDecrease(-1.82), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.27), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.04), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.61), StateEvaluationDifferenceMaxIncrease(1.69), StateEvaluationDifferenceMaxDecrease(-0.86), StateEvaluationDifferenceMedian(0.37), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.61), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.03), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.09), BoardSitesOccupiedMaximum(0.13), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.02), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.65), BranchingFactorChangeMaxIncrease(5.29), BranchingFactorChangeMaxDecrease(-3.9), BranchingFactorMedian(1), BranchingFactorMaximum(6.35), BranchingFactorMinimum(0), BranchingFactorVariance(1.35), BranchingFactorChangeAverage(0.02), BranchingFactorChangeSign(-0.02), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.84), DecisionFactorMaxIncrease(3.92), DecisionFactorMaxDecrease(-3.38), DecisionFactorMedian(2.43), DecisionFactorMaximum(6.35), DecisionFactorMinimum(0), DecisionFactorVariance(1.56), DecisionFactorChangeAverage(0.03), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(700.37), MovesPerSecond(84949.41)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Three players
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer, Cooperation, Team
Equipment
Equipment, Container, Board, Shape, CircleShape, NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(29), NumColumns(15), Hand, NumContainers(4), NumPlayableSites(35), Component, Piece, NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4), Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(58%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(8%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(22%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(26%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(8%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(56%), MoveAgain, MoveAgainFrequency(56%), FromToEffect, Roll, RollFrequency(51%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(2), PieceCount, SumDice
Behaviour
PositionalRepetition(1), SituationalRepetition(0.03), MoveDistanceAverage(2.24), MoveDistanceMaxIncrease(3.19), MoveDistanceMaxDecrease(-3.17), MoveDistanceMedian(2.07), MoveDistanceMaximum(4.81), MoveDistanceMinimum(0), MoveDistanceVariance(1.17), MoveDistanceChangeAverage(-0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(9.42), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(10.18), PieceNumberMaximum(14.71), PieceNumberMinimum(0), PieceNumberVariance(16.39), PieceNumberChangeAverage(0.02), PieceNumberChangeSign(0.02), PieceNumberChangeLineBestFit(0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(920.14), DurationMoves(165.88), DurationTurns(73.52), DecisionMoves(0.27), GameTreeComplexity(22.52), StateTreeComplexity(91.59), BoardCoverageDefault(0.73), BoardCoverageFull(0.35), BoardCoverageUsed(0.73), AdvantageP1(0.52), Balance(0.48), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.74), Variance(0), DecisivenessMoves(0.38), DecisivenessThreshold(-0.44), LeadChange(0.05), Stability(0.13), DramaAverage(0.07), DramaMaxIncrease(0.47), DramaMaxDecrease(-0.41), DramaMedian(0), DramaMaximum(0.76), DramaMinimum(0), DramaVariance(0.05), DramaChangeAverage(0), DramaChangeSign(0.04), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.95), MoveEvaluationMaxIncrease(1.7), MoveEvaluationMaxDecrease(-0.84), MoveEvaluationMedian(-1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.06), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.04), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.13), StateEvaluationDifferenceMaxIncrease(0.82), StateEvaluationDifferenceMaxDecrease(-0.51), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.5), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.12), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.05), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.12), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.12), BoardSitesOccupiedMaximum(0.2), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.5), BranchingFactorChangeMaxIncrease(6.75), BranchingFactorChangeMaxDecrease(-5.57), BranchingFactorMedian(1), BranchingFactorMaximum(7.83), BranchingFactorMinimum(0), BranchingFactorVariance(1.16), BranchingFactorChangeAverage(0.01), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.9), DecisionFactorMaxIncrease(5.15), DecisionFactorMaxDecrease(-4.81), DecisionFactorMedian(2.45), DecisionFactorMaximum(7.83), DecisionFactorMinimum(0), DecisionFactorVariance(1.71), DecisionFactorChangeAverage(0.02), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(339.87), MovesPerSecond(76882.69)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Four players.
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer, Cooperation, Team
Equipment
Equipment, Container, Board, Shape, CircleShape, NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(29), NumColumns(15), Hand, NumContainers(4), NumPlayableSites(35), Component, Piece, NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4), Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(51%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(7%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(29%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(35%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(7%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(57%), MoveAgain, MoveAgainFrequency(57%), FromToEffect, Roll, RollFrequency(50%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(2), PieceCount, SumDice
Behaviour
PositionalRepetition(1), SituationalRepetition(0.02), MoveDistanceAverage(2.25), MoveDistanceMaxIncrease(3.14), MoveDistanceMaxDecrease(-3.17), MoveDistanceMedian(2.06), MoveDistanceMaximum(4.71), MoveDistanceMinimum(0), MoveDistanceVariance(1.15), MoveDistanceChangeAverage(-0.01), MoveDistanceChangeSign(-0.02), MoveDistanceChangeLineBestFit(-0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.34), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(5.73), PieceNumberMaximum(8.14), PieceNumberMinimum(0), PieceNumberVariance(4.68), PieceNumberChangeAverage(0.02), PieceNumberChangeSign(0.02), PieceNumberChangeLineBestFit(0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(548.75), DurationMoves(101.86), DurationTurns(44.5), DecisionMoves(0.31), GameTreeComplexity(13.77), StateTreeComplexity(87.3), BoardCoverageDefault(0.65), BoardCoverageFull(0.31), BoardCoverageUsed(0.65), AdvantageP1(0.39), Balance(0.89), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.69), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.04), Stability(0.58), DramaAverage(0.37), DramaMaxIncrease(1.84), DramaMaxDecrease(-0.18), DramaMedian(0.03), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.53), DramaChangeAverage(0.02), DramaChangeSign(0.02), DramaChangeLineBestFit(0.02), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.92), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.99), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.08), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.45), StateEvaluationDifferenceMaxIncrease(1.4), StateEvaluationDifferenceMaxDecrease(-0.22), StateEvaluationDifferenceMedian(0.05), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.56), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.11), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.11), BoardSitesOccupiedMaximum(0.16), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.52), BranchingFactorChangeMaxIncrease(5.16), BranchingFactorChangeMaxDecrease(-3.95), BranchingFactorMedian(1), BranchingFactorMaximum(6.38), BranchingFactorMinimum(0), BranchingFactorVariance(1.02), BranchingFactorChangeAverage(0.02), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.69), DecisionFactorMaxIncrease(3.92), DecisionFactorMaxDecrease(-3.45), DecisionFactorMedian(2.22), DecisionFactorMaximum(6.38), DecisionFactorMinimum(0), DecisionFactorVariance(1.3), DecisionFactorChangeAverage(0.03), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(490.99), MovesPerSecond(82059.79)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council