|
Concepts for Game Shogi Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Standard
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play PassDecisionFrequency(3%), PromotionDecisionFrequency(4%), StepDecisionFrequency(59%), StepDecisionToEmptyFrequency(48%), StepDecisionToEnemyFrequency(10%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(4%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(17%), FromToDecisionEnemyFrequency(1%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), AddEffectFrequency(15%), NumPlayPhase(1) End CheckmateFrequency(82%), CheckmateWinFrequency(82%), NoMovesEndFrequency(8%), NoMovesWinFrequency(8%), DrawFrequency(10%) Behaviour PieceNumberAverage(37.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(820.44), DurationTurnsStdDev(724.36), DurationTurnsNotTimeouts(633.82), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.43), Balance(0.86), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.47), BranchingFactorAverage(45.26), DecisionFactorAverage(45.47) Implementation PlayoutsPerSecond(2.52), MovesPerSecond(1966.03) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(95) Component NumComponentsType(28), NumComponentsTypePerPlayer(14), NumDice(0)
|