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Concepts for Game Spaniel Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, Multiplayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, SameLayerDirection, PieceCount End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, ShibumiStyle, ComponentStyle, BallComponent Math Arithmetic, Comparison, Equal, Algorithmics, ConditionalStatement Container Shape, SquarePyramidalShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(3) Start Play FromToDecisionBetweenContainersFrequency(100%), FromToDecisionEmptyFrequency(100%), SetNextPlayerFrequency(52%), MoveAgainFrequency(52%), NumPlayPhase(1) End LineEndFrequency(97%), LineWinFrequency(97%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(8.06), DurationTurnsStdDev(3.05), DurationTurnsNotTimeouts(8.06), DecisionMoves(0.99), BoardCoverageDefault(0.51), AdvantageP1(0.36), Balance(0.7), Completion(0.97), Drawishness(0.03), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(14648.43), MovesPerSecond(272218.83) Container NumPlayableSitesOnBoard(30), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(8.27), NumOrthogonalDirections(6.4), NumDiagonalDirections(1.87), NumAdjacentDirections(6.4), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(18), NumLayers(4), NumEdges(96), NumCells(14), NumVertices(30), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(5), NumContainers(2), NumPlayableSites(33) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)
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