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Concepts for Game Hordes Realm Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsPieceAt, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, Variable, SetVar, RememberValues, ForgetValues, InternalCounter, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, DiscComponent Math Arithmetic, Operations, Addition, Subtraction, Multiplication, Comparison, Equal, NotEqual, LesserThanOrEqual, GreaterThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(1), NumStartComponentsBoardPerPlayer(0.5), NumStartComponentsPerPlayer(0.5), NumStartComponentsBoard(1) Play PassDecisionFrequency(1%), AddDecisionFrequency(13%), FromToDecisionWithinBoardFrequency(24%), FromToDecisionEmptyFrequency(24%), RemoveEffectFrequency(62%), SetNextPlayerFrequency(28%), MoveAgainFrequency(28%), AddEffectFrequency(80%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(36.21), DurationTurnsStdDev(22.35), DurationTurnsNotTimeouts(36.21), DecisionMoves(0.77), BoardCoverageDefault(0.77), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(50.41), MovesPerSecond(2635.37) Container NumPlayableSitesOnBoard(43), NumColumns(9), NumRows(9), NumCorners(6), NumDirections(8.37), NumOrthogonalDirections(4.47), NumDiagonalDirections(3.91), NumAdjacentDirections(4.47), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(19), NumLayers(1), NumEdges(162), NumCells(43), NumVertices(120), NumPerimeterSites(24), NumTopSites(2), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(43) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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