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Concepts for Game Catchup Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Group, Directions, AbsoluteDirections, AdjacentDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, Variable, SetVar, Then Visual ComponentStyle, MarkerComponent Math Arithmetic, Operations, Maximum, Comparison, Equal, NotEqual, Set, Union, Algorithmics, ConditionalStatement Container Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Cell, Tiling, HexTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(4%), AddDecisionFrequency(96%), SetNextPlayerFrequency(57%), MoveAgainFrequency(57%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(28.07), DurationTurnsStdDev(0.93), DurationTurnsNotTimeouts(28.07), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.95), Completion(0.97), Drawishness(0.03), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(1469.32), MovesPerSecond(93143.29) Container NumPlayableSitesOnBoard(61), NumColumns(9), NumRows(9), NumCorners(6), NumDirections(9.44), NumOrthogonalDirections(5.11), NumDiagonalDirections(4.33), NumAdjacentDirections(5.11), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(37), NumLayers(1), NumEdges(210), NumCells(61), NumVertices(150), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(61) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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