|
Concepts for Game The Pawn Game Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, RaceEnd, ReachEnd, ReachWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, Variable, SetPending, Then, ForEachPiece Visual ChessStyle, ComponentStyle, ChessComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(16), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(16) Play StepDecisionFrequency(78%), StepDecisionToEmptyFrequency(65%), StepDecisionToEnemyFrequency(13%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(22%), RemoveEffectFrequency(13%), ReplacementCaptureFrequency(13%), NumPlayPhase(1) End ReachEndFrequency(96%), ReachWinFrequency(96%), NoMovesEndFrequency(4%), NoMovesWinFrequency(4%) Behaviour PieceNumberAverage(14.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(33.58), DurationTurnsStdDev(4.82), DurationTurnsNotTimeouts(33.58), DecisionMoves(0.99), BoardCoverageDefault(0.63), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(9.57), DecisionFactorAverage(9.66) Implementation PlayoutsPerSecond(3953.5), MovesPerSecond(197990.22) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
|