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Concepts for Game Tennessee Waltz Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Square

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, PushEffect, AddEffect, Conditions, PieceConditions, NoPiece, NoPieceMover, NoPieceNext, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, Scoring
End
End, CaptureEnd, EliminatePiecesEnd, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin
Behaviour
Implementation
State, Variable, SetVar, CopyContext, Then, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Arithmetic, Operations, Addition, Modulo, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(5%), AddDecisionFrequency(68%), RemoveEffectFrequency(28%), PushEffectFrequency(27%), AddEffectFrequency(2%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(35%), NoOwnPiecesEndFrequency(55%), NoOwnPiecesWinFrequency(55%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(10.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(21.37), DurationTurnsStdDev(4.41), DurationTurnsNotTimeouts(21.37), DecisionMoves(1), BoardCoverageDefault(0.83), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(22.01), DecisionFactorAverage(22.01)
Implementation
PlayoutsPerSecond(255.06), MovesPerSecond(5354.77)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Hex

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, Repetition, PositionalSuperko
Start
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, PushEffect, AddEffect, Conditions, PieceConditions, NoPiece, NoPieceMover, NoPieceNext, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Scoring
End
End, CaptureEnd, EliminatePiecesEnd, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin
Behaviour
Implementation
State, Variable, SetVar, CopyContext, Then, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Arithmetic, Operations, Addition, Modulo, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Vertex, Tiling, TriangleTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(4%), AddDecisionFrequency(71%), RemoveEffectFrequency(27%), PushEffectFrequency(25%), AddEffectFrequency(2%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(29%), NoOwnPiecesEndFrequency(65%), NoOwnPiecesWinFrequency(65%), ScoringEndFrequency(100%), ScoringWinFrequency(100%)
Behaviour
PieceNumberAverage(13.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(28.79), DurationTurnsStdDev(5.97), DurationTurnsNotTimeouts(28.79), DecisionMoves(1), BoardCoverageDefault(0.8), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(32.38), DecisionFactorAverage(32.38)
Implementation
PlayoutsPerSecond(112.66), MovesPerSecond(3320.49)
Container
NumPlayableSitesOnBoard(37), NumColumns(7), NumRows(7), NumCorners(6), NumDirections(4.86), NumOrthogonalDirections(4.86), NumDiagonalDirections(0), NumAdjacentDirections(4.86), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(19), NumLayers(1), NumEdges(90), NumCells(54), NumVertices(37), NumPerimeterSites(18), NumTopSites(4), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(39)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council