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Concepts for Game Troll Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, AddEffect, Capture, CustodialCapture, Conditions, SpaceConditions, Connection, PieceConditions, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection End End, SpaceEnd, ConnectionEnd Behaviour Implementation Then Visual ComponentStyle, BallComponent Math Arithmetic, Comparison, NotEqual, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), RemoveEffectFrequency(20%), AddEffectFrequency(20%), CustodialCaptureFrequency(20%), NumPlayPhase(1) End ConnectionEndFrequency(100%) Behaviour PieceNumberAverage(19.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(39.31), DurationTurnsStdDev(5.27), DurationTurnsNotTimeouts(39.31), DecisionMoves(1), BoardCoverageDefault(0.61), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(31.71), DecisionFactorAverage(31.71) Implementation PlayoutsPerSecond(1679.67), MovesPerSecond(67551.94) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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