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Concepts for Game Ashtapada Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Kile

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, DiscComponent, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(8), NumStartComponentsHandPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsHand(8)
Play
PassDecisionFrequency(11%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(83%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(81%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(6%), SetNextPlayerFrequency(20%), MoveAgainFrequency(20%), RollFrequency(80%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(2.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(122.1), DurationTurnsStdDev(21.41), DurationTurnsNotTimeouts(122.1), DecisionMoves(0.51), BoardCoverageDefault(0.86), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.05), BranchingFactorAverage(1.51), DecisionFactorAverage(2)
Implementation
PlayoutsPerSecond(1196.05), MovesPerSecond(189514.94)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(70)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Historical Information

Boolean

Numerical

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council