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Concepts for Game Atomic Chess

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0), PieceDirection
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(32), NumStartComponentsBoard(32)
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(36%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(30%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(6%), SlideDecision, SlideDecisionFrequency(49%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(45%), SlideDecisionToEnemyFrequency(3%), LeapDecision, LeapDecisionFrequency(15%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(10%), SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(10%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), NoTargetPieceEndFrequency(100%), NoTargetPieceWinFrequency(100%)
End
End, CaptureEnd, Checkmate, CheckmateWin, NoTargetPieceEnd, NoTargetPieceWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.63), MoveDistanceMaxIncrease(6), MoveDistanceMaxDecrease(-5), MoveDistanceMedian(1), MoveDistanceMaximum(7), MoveDistanceMinimum(0), MoveDistanceVariance(1.11), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(27.53), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-4), PieceNumberMedian(29), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(9.01), PieceNumberChangeAverage(-0.21), PieceNumberChangeSign(-0.07), PieceNumberChangeLineBestFit(-0.17), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(105), DurationMoves(57), DurationTurns(57), DecisionMoves(1), GameTreeComplexity(80.6), StateTreeComplexity(101.83), BoardCoverageDefault(0.88), BoardCoverageFull(0.19), BoardCoverageUsed(0.88), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.02), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.44), Stability(0.36), DramaAverage(0.49), DramaMaxIncrease(0.74), DramaMaxDecrease(-0.93), DramaMedian(0.75), DramaMaximum(0.97), DramaMinimum(0), DramaVariance(0.17), DramaChangeAverage(0), DramaChangeSign(-0.02), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.93), MoveEvaluationMedian(-0.03), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.97), MoveEvaluationVariance(0.42), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.04), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.99), StateEvaluationDifferenceMaxIncrease(1.94), StateEvaluationDifferenceMaxDecrease(-1.86), StateEvaluationDifferenceMedian(1.5), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.69), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.43), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.06), BoardSitesOccupiedMedian(0.45), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.07), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(25.95), BranchingFactorChangeMaxIncrease(25), BranchingFactorChangeMaxDecrease(-21), BranchingFactorMedian(27), BranchingFactorMaximum(33), BranchingFactorMinimum(0), BranchingFactorVariance(27.73), BranchingFactorChangeAverage(0.16), BranchingFactorChangeSign(-0.05), BranchingFactorChangeLineBestFit(0.11), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(25.95), DecisionFactorMaxIncrease(25), DecisionFactorMaxDecrease(-21), DecisionFactorMedian(27), DecisionFactorMaximum(33), DecisionFactorMinimum(0), DecisionFactorVariance(27.73), DecisionFactorChangeAverage(0.16), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(0.11), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(38.75), MovesPerSecond(4824.81)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council