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Concepts for Game Juroku Musashi

Juroku Musashi
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(96%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(96%), HopDecision, HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), Capture, HopCapture, HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(5%)
End
End, NoMovesEnd
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(7.72), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(430.68), DurationTurnsStdDev(161.13), DurationTurnsNotTimeouts(430.68), DecisionMoves(0.99), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.99), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.05), Balance(0.1), Completion(1), Drawishness(0), Timeouts(0), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.23), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(11.41), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(11.57), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(989.28), MovesPerSecond(438083.06)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
Container, Board, PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), NumCorners(12), NumDirections(4.36), NumOrthogonalDirections(4.24), NumDiagonalDirections(0.12), NumAdjacentDirections(4.24), NumOffDiagonalDirections(0), NumOuterSites(23), NumInnerSites(10), NumLayers(1), NumEdges(70), NumCells(36), NumVertices(33), NumPerimeterSites(23), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(11), NumConcaveCorners(1), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(33)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Tsuboi
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(96%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(96%), HopDecision, HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), Capture, HopCapture, HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(1%)
End
End, NoMovesEnd
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(7.81), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(409.84), DurationTurnsStdDev(140.34), DurationTurnsNotTimeouts(409.84), DecisionMoves(0.98), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(0.96), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.24), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(10.31), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(10.47), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1029.06), MovesPerSecond(444290.27)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ControlFlowStatement
Container
Container, Board, PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), NumCorners(8), NumDirections(4.36), NumOrthogonalDirections(4.12), NumDiagonalDirections(0.24), NumAdjacentDirections(4.12), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(33), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(33)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council