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Concepts for Game Juroku Musashi

Juroku Musashi
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(7), NumCorners(12), NumDirections(4.36), NumOrthogonalDirections(4.24), NumDiagonalDirections(0.12), NumAdjacentDirections(4.24), NumOffDiagonalDirections(0), NumOuterSites(23), NumInnerSites(10), NumLayers(1), NumEdges(70), NumCells(36), NumVertices(33), NumPerimeterSites(23), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(11), NumConcaveCorners(1), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumContainers(1), NumPlayableSites(33), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(17), NumStartComponentsBoard(17)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(95%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(95%), HopDecision, HopDecisionFrequency(5%), HopDecisionMoreThanOneFrequency(5%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(5%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(5%), Capture, HopCapture, HopCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(5%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(100%)
End
End, NoMovesEnd
Behaviour
PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.05), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.05), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(9.79), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(11), PieceNumberMaximum(17), PieceNumberMinimum(0), PieceNumberVariance(19.57), PieceNumberChangeAverage(-0.05), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.06), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(263), DurationMoves(250), DurationTurns(250), DecisionMoves(0.99), GameTreeComplexity(288.56), StateTreeComplexity(15.75), BoardCoverageDefault(0.97), BoardCoverageFull(0.23), BoardCoverageUsed(0.97), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.04), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.06), Stability(0.17), DramaAverage(0.64), DramaMaxIncrease(0.46), DramaMaxDecrease(-0.76), DramaMedian(0.76), DramaMaximum(0.96), DramaMinimum(0), DramaVariance(0.08), DramaChangeAverage(-0), DramaChangeSign(0.01), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.93), MoveEvaluationMaxDecrease(-1.9), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.96), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.49), MoveEvaluationChangeAverage(-0), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.27), StateEvaluationDifferenceMaxIncrease(0.92), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.52), StateEvaluationDifferenceMaximum(1.93), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.34), StateEvaluationDifferenceChangeAverage(-0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(-0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.3), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.33), BoardSitesOccupiedMaximum(0.52), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.05), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(14.26), BranchingFactorChangeMaxIncrease(36), BranchingFactorChangeMaxDecrease(-35), BranchingFactorMedian(10), BranchingFactorMaximum(40), BranchingFactorMinimum(0), BranchingFactorVariance(122.32), BranchingFactorChangeAverage(-0.08), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(14.43), DecisionFactorMaxIncrease(36), DecisionFactorMaxDecrease(-35), DecisionFactorMedian(10), DecisionFactorMaximum(40), DecisionFactorMinimum(0), DecisionFactorVariance(121.65), DecisionFactorChangeAverage(-0.08), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.05), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(991.82), MovesPerSecond(257711.49)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Complement, Algorithmics, ControlFlowStatement

Tsuboi
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(7), NumCorners(8), NumDirections(4.36), NumOrthogonalDirections(4.12), NumDiagonalDirections(0.24), NumAdjacentDirections(4.12), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(68), NumCells(36), NumVertices(33), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumContainers(1), NumPlayableSites(33), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(17), NumStartComponentsBoard(17)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(96%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(96%), HopDecision, HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), Capture, HopCapture, HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(100%)
End
End, NoMovesEnd
Behaviour
PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.03), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.03), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(12.24), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(12), PieceNumberMaximum(17), PieceNumberMinimum(0), PieceNumberVariance(6.71), PieceNumberChangeAverage(-0.03), PieceNumberChangeSign(-0.03), PieceNumberChangeLineBestFit(-0.03), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(258), DurationMoves(250), DurationTurns(250), DecisionMoves(0.99), GameTreeComplexity(280.54), StateTreeComplexity(15.75), BoardCoverageDefault(1), BoardCoverageFull(0.24), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.03), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0), Stability(0), DramaAverage(1), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(-0.03), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(1), MoveEvaluationChangeAverage(-0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.99), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.02), StateEvaluationDifferenceChangeAverage(-0.01), StateEvaluationDifferenceChangeSign(-0.04), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.37), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.36), BoardSitesOccupiedMaximum(0.52), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.03), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(13.25), BranchingFactorChangeMaxIncrease(29), BranchingFactorChangeMaxDecrease(-29), BranchingFactorMedian(15), BranchingFactorMaximum(31), BranchingFactorMinimum(0), BranchingFactorVariance(91.16), BranchingFactorChangeAverage(-0.06), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(13.4), DecisionFactorMaxIncrease(29), DecisionFactorMaxDecrease(-28), DecisionFactorMedian(15), DecisionFactorMaximum(31), DecisionFactorMinimum(0), DecisionFactorVariance(90.43), DecisionFactorChangeAverage(-0.07), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1031.98), MovesPerSecond(270470.48)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council