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Concepts for Game Iterated Prisoners Dilemma Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Simultaneous, TwoPlayer Meta Start Play Conditions, ProgressCheck, Scoring End End, ScoringEnd, ScoringWin, NoProgressEnd Behaviour Implementation State, Variable, SetVar, InternalCounter, Then Visual ComponentStyle, BallComponent, Symbols Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%), NoProgressEndFrequency(100%) Behaviour SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(0), AdvantageP1(0.49), Balance(0.99), Completion(0.87), Drawishness(0.13), Timeouts(0) Implementation PlayoutsPerSecond(30976.8), MovesPerSecond(309767.97) Container NumPlayableSitesOnBoard(4), NumColumns(2), NumRows(2), NumCorners(4), NumDirections(3), NumOrthogonalDirections(2), NumDiagonalDirections(1), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(0), NumLayers(1), NumEdges(12), NumCells(4), NumVertices(9), NumPerimeterSites(4), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(4) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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