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Concepts for Game Loop Xiangqi Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, XiangqiStyle, ComponentStyle, XiangqiComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(20%), StepDecisionToFriendFrequency(2%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(50%), SlideDecisionToEmptyFrequency(46%), SlideDecisionToEnemyFrequency(4%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEnemyFrequency(1%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(11%), FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(21%), FromToDecisionEnemyFrequency(1%), AddEffectFrequency(11%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
End
CheckmateFrequency(88%), CheckmateWinFrequency(88%), NoMovesEndFrequency(7%), NoMovesWinFrequency(7%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(28.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(570.29), DurationTurnsStdDev(574.55), DurationTurnsNotTimeouts(468.73), DecisionMoves(0.99), BoardCoverageDefault(0.97), AdvantageP1(0.41), Balance(0.83), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(50.11), DecisionFactorAverage(50.36)
Implementation
PlayoutsPerSecond(2.64), MovesPerSecond(2032.14)
Container
NumPlayableSitesOnBoard(162), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(174)
Component
NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council