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Concepts for Game Don't Mosey and The Last Scavenger
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, RegularShape, PolygonShape, HexShape, NumRows(9), NumCorners(6), NumDirections(9.44), NumOrthogonalDirections(5.11), NumDiagonalDirections(4.33), NumAdjacentDirections(5.11), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(37), NumLayers(1), Tiling, HexTiling, NumEdges(210), NumCells(61), NumVertices(150), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Cell, NumPlayableSitesOnBoard(61), NumColumns(9), NumContainers(1), NumPlayableSites(61), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmpty, FromToDecisionEmptyFrequency(48%), FromToDecisionEnemyFrequency(52%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(52%), StepEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(52%), Conditions, SpaceConditions, Distance, MoveConditions, NoMoves, NoMovesNext, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) End End, NoMovesEnd, NoMovesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.25), MoveDistanceMaxIncrease(2), MoveDistanceMaxDecrease(-2), MoveDistanceMedian(1), MoveDistanceMaximum(3), MoveDistanceMinimum(0), MoveDistanceVariance(0.31), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0.03), MoveDistanceChangeNumTimes(0), PieceNumberAverage(18.06), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(18), PieceNumberMaximum(24), PieceNumberMinimum(0), PieceNumberVariance(10.06), PieceNumberChangeAverage(-0.69), PieceNumberChangeSign(-0.69), PieceNumberChangeLineBestFit(-0.64), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(59), DurationMoves(16), DurationTurns(16), DecisionMoves(1), GameTreeComplexity(18.28), StateTreeComplexity(29.1), BoardCoverageDefault(0.46), BoardCoverageFull(0.07), BoardCoverageUsed(0.46), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.07), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.19), Stability(0.54), DramaAverage(0.55), DramaMaxIncrease(0.75), DramaMaxDecrease(-0.75), DramaMedian(0.76), DramaMaximum(0.99), DramaMinimum(0), DramaVariance(0.17), DramaChangeAverage(0.06), DramaChangeSign(0.2), DramaChangeLineBestFit(0.06), DramaChangeNumTimes(0), MoveEvaluationAverage(0.26), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-1.96), MoveEvaluationMedian(0.75), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.96), MoveEvaluationVariance(0.47), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.07), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.15), StateEvaluationDifferenceMaxIncrease(1.51), StateEvaluationDifferenceMaxDecrease(-1.5), StateEvaluationDifferenceMedian(1.51), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.7), StateEvaluationDifferenceChangeAverage(0.12), StateEvaluationDifferenceChangeSign(0.25), StateEvaluationDifferenceChangeLineBestFit(0.11), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.3), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.3), BoardSitesOccupiedMaximum(0.39), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.69), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(13.88), BranchingFactorChangeMaxIncrease(2), BranchingFactorChangeMaxDecrease(-9), BranchingFactorMedian(9), BranchingFactorMaximum(45), BranchingFactorMinimum(0), BranchingFactorVariance(158.61), BranchingFactorChangeAverage(-2.87), BranchingFactorChangeSign(-0.53), BranchingFactorChangeLineBestFit(-2.43), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(13.88), DecisionFactorMaxIncrease(2), DecisionFactorMaxDecrease(-9), DecisionFactorMedian(9), DecisionFactorMaximum(45), DecisionFactorMinimum(0), DecisionFactorVariance(158.61), DecisionFactorChangeAverage(-2.87), DecisionFactorChangeSign(-0.53), DecisionFactorChangeLineBestFit(-2.43), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, SetVar, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(129.43), MovesPerSecond(5643.84) Visual Visual, Style, ComponentStyle, DiscComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
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