background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Symmetric Chess Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(36), NumStartComponentsBoardPerPlayer(18), NumStartComponentsPerPlayer(18), NumStartComponentsBoard(36)
Play
PromotionDecisionFrequency(1%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(41%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(44%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(11%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), ReplacementCaptureFrequency(8%), NumPlayPhase(1)
End
CheckmateFrequency(22%), CheckmateWinFrequency(22%), NoProgressEndFrequency(75%), NoProgressDrawFrequency(75%), DrawFrequency(78%)
Behaviour
PieceNumberAverage(15.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(427.48), DurationTurnsStdDev(178.62), DurationTurnsNotTimeouts(427.48), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.98), Completion(0.22), Drawishness(0.78), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(25.18), DecisionFactorAverage(25.28)
Implementation
PlayoutsPerSecond(35.91), MovesPerSecond(17605.8)
Container
NumPlayableSitesOnBoard(72), NumColumns(9), NumRows(8), NumCorners(4), NumDirections(6.64), NumOrthogonalDirections(3.53), NumDiagonalDirections(3.11), NumAdjacentDirections(6.64), NumOffDiagonalDirections(0), NumOuterSites(30), NumInnerSites(42), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(30), NumTopSites(9), NumBottomSites(9), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(72)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council