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Concepts for Game Fenix Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase End End, Misere Behaviour Implementation State, StateType, StackState, CopyContext, Then, ForEachPiece Visual StackType Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue
Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play PassDecisionFrequency(1%), StepDecisionFrequency(56%), StepDecisionToEmptyFrequency(47%), StepDecisionToFriendFrequency(9%), SlideDecisionFrequency(54%), SlideDecisionToEmptyFrequency(47%), SlideDecisionToFriendFrequency(6%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionEnemyToEmptyFrequency(16%), HopDecisionFriendToEmptyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionFriendFrequency(13%), RemoveEffectFrequency(29%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), HopCaptureFrequency(16%), HopCaptureMoreThanOneFrequency(16%), CaptureSequenceFrequency(16%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(41.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(74.62), DurationTurnsStdDev(28.24), DurationTurnsNotTimeouts(74.62), DecisionMoves(0.85), BoardCoverageDefault(0.87), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(39.02), DecisionFactorAverage(45.92) Implementation PlayoutsPerSecond(54.78), MovesPerSecond(7678.18) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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