| Concepts for Game Fenix Computed with Random playouts
 
 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
 Default
 
 Boolean
 Properties
 Discrete, Alternating, TwoPlayer
 Meta
 Start
 Start, PiecesPlacedOnBoard
 Play
 Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase
 End
 End, Misere
 Behaviour
 Implementation
 State, StateType, StackState, CopyContext, Then, ForEachPiece
 Visual
 StackType
 Math
 Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
 Component
 Piece, PieceValue
 
 Numerical
 Properties
 NumPlayers(2)
 Start
 NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56)
 Play
 PassDecisionFrequency(1%), StepDecisionFrequency(57%), StepDecisionToEmptyFrequency(49%), StepDecisionToFriendFrequency(8%), SlideDecisionFrequency(56%), SlideDecisionToEmptyFrequency(49%), SlideDecisionToFriendFrequency(6%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionEnemyToEmptyFrequency(15%), HopDecisionFriendToEmptyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionFriendFrequency(13%), RemoveEffectFrequency(29%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), HopCaptureFrequency(16%), HopCaptureMoreThanOneFrequency(15%), CaptureSequenceFrequency(16%), NumPlayPhase(2)
 End
 DrawFrequency(100%)
 Behaviour
 PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(80.6), DurationTurnsStdDev(31.44), DurationTurnsNotTimeouts(80.6), DecisionMoves(0.85), BoardCoverageDefault(0.87), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
 Implementation
 PlayoutsPerSecond(83.32), MovesPerSecond(11734.09)
 Container
 NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
 Component
 NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
 
 
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