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Concepts for Game Lielow
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(16), NumStartComponentsBoard(16) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmptyFrequency(98%), FromToDecisionEnemyFrequency(2%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(2%), AddEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(2%), Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) End End, Misere Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.74), MoveDistanceMaxIncrease(2), MoveDistanceMaxDecrease(-2), MoveDistanceMedian(1), MoveDistanceMaximum(4), MoveDistanceMinimum(0), MoveDistanceVariance(0.77), MoveDistanceChangeAverage(0.1), MoveDistanceChangeSign(0.13), MoveDistanceChangeLineBestFit(0.06), MoveDistanceChangeNumTimes(0), PieceNumberAverage(26.91), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-4), PieceNumberMedian(28), PieceNumberMaximum(34), PieceNumberMinimum(0), PieceNumberVariance(25.65), PieceNumberChangeAverage(0.45), PieceNumberChangeSign(0.68), PieceNumberChangeLineBestFit(0.49), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(287), DurationMoves(31), DurationTurns(31), DecisionMoves(1), GameTreeComplexity(49.86), StateTreeComplexity(245.94), BoardCoverageDefault(0.4), BoardCoverageFull(0.09), BoardCoverageUsed(0.4), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.1), Variance(0.16), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.1), Stability(0.86), DramaAverage(0.54), DramaMaxIncrease(0.73), DramaMaxDecrease(-0.74), DramaMedian(0.74), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.14), DramaChangeAverage(-0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.16), MoveEvaluationMaxIncrease(1.75), MoveEvaluationMaxDecrease(-1.75), MoveEvaluationMedian(-0.03), MoveEvaluationMaximum(0.96), MoveEvaluationMinimum(), MoveEvaluationVariance(0.44), MoveEvaluationChangeAverage(-0.06), MoveEvaluationChangeSign(-0.07), MoveEvaluationChangeLineBestFit(-0.01), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.1), StateEvaluationDifferenceMaxIncrease(1.94), StateEvaluationDifferenceMaxDecrease(-1.48), StateEvaluationDifferenceMedian(1.49), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.57), StateEvaluationDifferenceChangeAverage(0.06), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.14), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.15), BoardSitesOccupiedMaximum(0.16), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.16), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(40.58), BranchingFactorChangeMaxIncrease(13), BranchingFactorChangeMaxDecrease(-12), BranchingFactorMedian(42), BranchingFactorMaximum(52), BranchingFactorMinimum(0), BranchingFactorVariance(73.86), BranchingFactorChangeAverage(-0.7), BranchingFactorChangeSign(-0.13), BranchingFactorChangeLineBestFit(-0.88), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(40.58), DecisionFactorMaxIncrease(13), DecisionFactorMaxDecrease(-12), DecisionFactorMedian(42), DecisionFactorMaximum(52), DecisionFactorMinimum(0), DecisionFactorVariance(73.86), DecisionFactorChangeAverage(-0.7), DecisionFactorChangeSign(-0.13), DecisionFactorChangeLineBestFit(-0.88), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, SetSiteState, Variable, SetVar, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(792.31), MovesPerSecond(33235.35) Visual Visual, Style, ChessStyle, ComponentStyle, DiscComponent, StackType Math Math, Arithmetic, Operations, Maximum, Subtraction, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), Tiling, SquareTiling, NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(100), NumColumns(10), NumContainers(1), NumPlayableSites(100) Component Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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