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Concepts for Game Shatranj (14x14) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Shatranj (14x14)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play StepDecisionFrequency(57%), StepDecisionToEmptyFrequency(56%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(34%), SlideDecisionToEmptyFrequency(32%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(9%), LeapDecisionToEmptyFrequency(8%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(17%), CheckmateWinFrequency(17%), DrawFrequency(83%) Behaviour PieceNumberAverage(20.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2147.44), DurationTurnsStdDev(791.19), DurationTurnsNotTimeouts(426.12), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.49), Balance(0.99), Completion(0.17), Drawishness(0.83), Timeouts(0.83), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(34.4), DecisionFactorAverage(34.6) Implementation PlayoutsPerSecond(14.53), MovesPerSecond(30636.81) Container NumPlayableSitesOnBoard(196), NumColumns(14), NumRows(14), NumCorners(4), NumDirections(7.16), NumOrthogonalDirections(3.71), NumDiagonalDirections(3.45), NumAdjacentDirections(7.16), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(144), NumLayers(1), NumEdges(420), NumCells(196), NumVertices(225), NumPerimeterSites(52), NumTopSites(14), NumBottomSites(14), NumRightSites(14), NumLeftSites(14), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(196) Component NumComponentsType(20), NumComponentsTypePerPlayer(10), NumDice(0)
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