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Concepts for Game Hermit Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, InitialScore Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Group, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, GroupEnd Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Subtraction, Multiplication, Comparison, Equal, LesserThan, GreaterThan, Logic, Disjunction Container Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Vertex, Tiling, TriangleTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(8%), AddDecisionFrequency(92%), NumPlayPhase(1) End Behaviour PieceNumberAverage(23.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(47.23), DurationTurnsStdDev(3.93), DurationTurnsNotTimeouts(47.23), DecisionMoves(0.89), BoardCoverageDefault(0.71), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(20.34), DecisionFactorAverage(22.82) Implementation PlayoutsPerSecond(621.07), MovesPerSecond(30483.05) Container NumPlayableSitesOnBoard(61), NumColumns(9), NumRows(9), NumCorners(6), NumDirections(5.11), NumOrthogonalDirections(5.11), NumDiagonalDirections(0), NumAdjacentDirections(5.11), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(37), NumLayers(1), NumEdges(156), NumCells(96), NumVertices(61), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(61) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)
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