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Concepts for Game Gyre Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, OpeningContract, SwapOption Start Play Moves, MovesDecision, NoSiteMoves, SwapPlayersDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Group, Contains, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, GroupEnd, GroupWin, RaceEnd, ReachEnd, ReachWin Behaviour Implementation Visual ComponentStyle, DiscComponent Math Arithmetic, Operations, Maximum, Multiplication, Comparison, GreaterThanOrEqual, Logic, Negation, Set, Union, Intersection, Complement Container Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Cell, Tiling, HexTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End GroupEndFrequency(100%), GroupWinFrequency(100%), ReachEndFrequency(100%), ReachWinFrequency(100%) Behaviour PieceNumberAverage(57.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(114.7), DurationTurnsStdDev(9.52), DurationTurnsNotTimeouts(114.7), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(70.16), DecisionFactorAverage(70.2) Implementation PlayoutsPerSecond(0.61), MovesPerSecond(70.35) Container NumPlayableSitesOnBoard(127), NumColumns(13), NumRows(13), NumCorners(6), NumDirections(10.2), NumOrthogonalDirections(5.39), NumDiagonalDirections(4.82), NumAdjacentDirections(5.39), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(91), NumLayers(1), NumEdges(420), NumCells(127), NumVertices(294), NumPerimeterSites(36), NumTopSites(7), NumBottomSites(7), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(127) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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