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Concepts for Game Awithlaknan Mosona
Mosona Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(3), NumCorners(2), NumDirections(4.32), NumOrthogonalDirections(4.32), NumDiagonalDirections(0), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(7), NumLayers(1), NumEdges(54), NumCells(30), NumVertices(25), NumPerimeterSites(18), NumTopSites(8), NumBottomSites(8), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(15), NumContainers(1), NumPlayableSites(25), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(88%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(88%), HopDecision, HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(12%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(12%), Capture, HopCapture, HopCaptureFrequency(12%), HopCaptureMoreThanOneFrequency(12%), Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) End End, NoMovesEnd, NoMovesWin Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.1), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.09), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(13.55), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(13), PieceNumberMaximum(24), PieceNumberMinimum(0), PieceNumberVariance(20.86), PieceNumberChangeAverage(-0.1), PieceNumberChangeSign(-0.1), PieceNumberChangeLineBestFit(-0.08), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(223), DurationMoves(203), DurationTurns(203), DecisionMoves(1), GameTreeComplexity(226.43), StateTreeComplexity(11.93), BoardCoverageDefault(1), BoardCoverageFull(0.23), BoardCoverageUsed(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0.03), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.05), Stability(1.17), DramaAverage(0.68), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(0.76), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.14), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.6), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.36), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.52), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.56), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.54), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.52), BoardSitesOccupiedMaximum(0.96), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(13.04), BranchingFactorChangeMaxIncrease(15), BranchingFactorChangeMaxDecrease(-15), BranchingFactorMedian(13), BranchingFactorMaximum(23), BranchingFactorMinimum(0), BranchingFactorVariance(19.77), BranchingFactorChangeAverage(0.06), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(13.04), DecisionFactorMaxIncrease(15), DecisionFactorMaxDecrease(-15), DecisionFactorMedian(13), DecisionFactorMaximum(23), DecisionFactorMinimum(0), DecisionFactorVariance(19.77), DecisionFactorChangeAverage(0.06), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(798.96), MovesPerSecond(193064.91) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
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