background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Andarraya Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Historical Information

Boolean

Numerical

Andarraya (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(48%), StepDecisionToEmptyFrequency(45%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(37%), SlideDecisionToEmptyFrequency(33%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1)
End
CheckmateFrequency(13%), CheckmateWinFrequency(13%), NoProgressEndFrequency(68%), NoProgressDrawFrequency(68%), DrawFrequency(87%)
Behaviour
PieceNumberAverage(15.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(366.42), DurationTurnsStdDev(159.05), DurationTurnsNotTimeouts(366.42), DecisionMoves(0.99), BoardCoverageDefault(0.98), AdvantageP1(0.55), Balance(0.91), Completion(0.13), Drawishness(0.87), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(17.72), DecisionFactorAverage(17.88)
Implementation
PlayoutsPerSecond(91.73), MovesPerSecond(34554.43)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Andarraya (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(45%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(35%), SlideDecisionToEmptyFrequency(31%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1)
End
CheckmateFrequency(18%), CheckmateWinFrequency(18%), EliminatePiecesEndFrequency(68%), EliminatePiecesWinFrequency(68%), NoMovesEndFrequency(14%), NoMovesWinFrequency(14%)
Behaviour
PieceNumberAverage(17.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(372.72), DurationTurnsStdDev(298.39), DurationTurnsNotTimeouts(372.72), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(17.25), DecisionFactorAverage(17.32)
Implementation
PlayoutsPerSecond(60.29), MovesPerSecond(24537.55)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Andarraya (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(23%), StepDecisionToEmptyFrequency(21%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(27%), LeapDecisionToEmptyFrequency(24%), LeapDecisionToEnemyFrequency(4%), RemoveEffectFrequency(12%), ReplacementCaptureFrequency(12%), NumPlayPhase(1)
End
CheckmateFrequency(10%), CheckmateWinFrequency(10%), NoProgressEndFrequency(87%), NoProgressDrawFrequency(87%), DrawFrequency(90%)
Behaviour
PieceNumberAverage(26.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(93.88), DurationTurnsStdDev(20.2), DurationTurnsNotTimeouts(93.88), DecisionMoves(0.99), BoardCoverageDefault(0.91), AdvantageP1(0.54), Balance(0.92), Completion(0.1), Drawishness(0.9), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(23.97), DecisionFactorAverage(24.09)
Implementation
PlayoutsPerSecond(119.67), MovesPerSecond(15020.89)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Andarraya (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, MovesOperators, MaxMovesInTurn, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection
End
End, NoMovesEnd
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(12%), PromotionEffectFrequency(5%), RemoveEffectFrequency(27%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(12.27), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.39), DurationTurnsStdDev(14.06), DurationTurnsNotTimeouts(65.39), DecisionMoves(0.96), BoardCoverageDefault(0.5), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(7.37), DecisionFactorAverage(7.66)
Implementation
PlayoutsPerSecond(866.46), MovesPerSecond(77576.22)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Andarraya (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(35%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(17%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1)
End
CheckmateFrequency(23%), CheckmateWinFrequency(23%), EliminatePiecesEndFrequency(60%), EliminatePiecesWinFrequency(60%), NoMovesEndFrequency(17%), NoMovesWinFrequency(17%)
Behaviour
PieceNumberAverage(19.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(273.74), DurationTurnsStdDev(178.38), DurationTurnsNotTimeouts(273.74), DecisionMoves(0.99), BoardCoverageDefault(0.96), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(20.15), DecisionFactorAverage(20.34)
Implementation
PlayoutsPerSecond(49.21), MovesPerSecond(15686.37)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Andarraya (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
State, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(26), NumStartComponentsBoardPerPlayer(13), NumStartComponentsPerPlayer(13), NumStartComponentsBoard(26)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), RemoveEffectFrequency(8%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(25.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(19.42), DurationTurnsStdDev(9.97), DurationTurnsNotTimeouts(19.42), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.76), BranchingFactorAverage(8.81), DecisionFactorAverage(8.86)
Implementation
PlayoutsPerSecond(8393.72), MovesPerSecond(370127.11)
Container
NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(33)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Andarraya (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AllDirections, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesLoss, Misere
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(48%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(2%), NoOwnPiecesLossFrequency(2%), DrawFrequency(98%)
Behaviour
PieceNumberAverage(22.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2378.41), DurationTurnsStdDev(530), DurationTurnsNotTimeouts(68.2), DecisionMoves(0.41), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.95), BoardSitesOccupiedAverage(0.88), BranchingFactorAverage(1.66), DecisionFactorAverage(2.42)
Implementation
PlayoutsPerSecond(26.72), MovesPerSecond(63474.5)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Andarraya (Ludii 8)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Arithmetic, Comparison, Equal, Set, Union, Intersection, Algorithmics, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(22), NumStartComponentsBoardPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsBoard(22)
Play
PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(22), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.67), BranchingFactorAverage(3.69), DecisionFactorAverage(6.41)
Implementation
PlayoutsPerSecond(75.09), MovesPerSecond(189370.17)
Container
NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(33)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Andarraya (Ludii 9)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, NoMovesMover, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesLoss, Misere
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent, StackType
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30)
Play
RemoveDecisionFrequency(15%), FromToDecisionWithinBoardFrequency(85%), FromToDecisionEmptyFrequency(43%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(42%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(34%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(21.38), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.64), DurationTurnsStdDev(5.55), DurationTurnsNotTimeouts(60.64), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(17.34), DecisionFactorAverage(17.49)
Implementation
PlayoutsPerSecond(294.31), MovesPerSecond(62972.02)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27)
Component
NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)

Andarraya (Ludii 10)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent, StackType
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30)
Play
PassDecisionFrequency(96%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionEmptyFrequency(2%), FromToDecisionFriendFrequency(1%), RollFrequency(100%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(0.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.04), BoardCoverageDefault(0.96), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(1.59), DecisionFactorAverage(17.28)
Implementation
PlayoutsPerSecond(34.14), MovesPerSecond(86343.57)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council