background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads Concepts Contribute Tutorials Tournaments World Map About


 
Concepts for Game Main Chator (Batak)

Main Chator (Batak)
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(40%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(37%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(3%), SlideDecision, SlideDecisionFrequency(42%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(38%), SlideDecisionToEnemyFrequency(4%), LeapDecision, LeapDecisionFrequency(17%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(1%), HopDecision, HopDecisionFrequency(1%), HopDecisionMoreThanOne, HopDecisionFriendToEmptyFrequency(1%), FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(9%), Capture, ReplacementCapture, ReplacementCaptureFrequency(9%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(88%), CheckmateWinFrequency(88%), DrawFrequency(12%)
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(0.16), SituationalRepetition(0.16), MoveDistanceAverage(1.55), MoveDistanceMaxIncrease(3.84), MoveDistanceMaxDecrease(-3.73), MoveDistanceMedian(1.25), MoveDistanceMaximum(5.09), MoveDistanceMinimum(0), MoveDistanceVariance(0.65), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(24.73), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.98), PieceNumberMedian(24.59), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(16.65), PieceNumberChangeAverage(-0.09), PieceNumberChangeSign(-0.09), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(410.77), DurationMoves(392.68), DurationTurns(392.68), DecisionMoves(1), GameTreeComplexity(429.94), StateTreeComplexity(101.83), BoardCoverageDefault(0.91), BoardCoverageFull(0.2), BoardCoverageUsed(0.91), AdvantageP1(0.5), Balance(0.88), Completion(0.88), Drawishness(0), Timeouts(0.12), Narrowness(0.01), Variance(0.02), DecisivenessMoves(0.46), DecisivenessThreshold(0.42), LeadChange(0.06), Stability(0.37), DramaAverage(0.45), DramaMaxIncrease(1.02), DramaMaxDecrease(-0.75), DramaMedian(0.47), DramaMaximum(1.22), DramaMinimum(0), DramaVariance(0.3), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.04), MoveEvaluationMaxIncrease(1.86), MoveEvaluationMaxDecrease(-1.82), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.89), MoveEvaluationVariance(0.39), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.87), StateEvaluationDifferenceMaxIncrease(1.63), StateEvaluationDifferenceMaxDecrease(-1.1), StateEvaluationDifferenceMedian(0.89), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.57), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.03), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.39), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.38), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.09), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(26.54), BranchingFactorChangeMaxIncrease(31.64), BranchingFactorChangeMaxDecrease(-33.07), BranchingFactorMedian(26.91), BranchingFactorMaximum(45.71), BranchingFactorMinimum(0), BranchingFactorVariance(64.27), BranchingFactorChangeAverage(0.22), BranchingFactorChangeSign(0.05), BranchingFactorChangeLineBestFit(0.1), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(26.58), DecisionFactorMaxIncrease(31.07), DecisionFactorMaxDecrease(-32.7), DecisionFactorMedian(26.95), DecisionFactorMaximum(45.71), DecisionFactorMinimum(0), DecisionFactorVariance(63.15), DecisionFactorChangeAverage(0.22), DecisionFactorChangeSign(0.05), DecisionFactorChangeLineBestFit(0.11), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(22.04), MovesPerSecond(47454.13)
Visual
Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, Symbols
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council