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Concepts for Game Kriegsspiel

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, HiddenInformation, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, RectangleShape, NumRows(33), NumCorners(4), NumDirections(7.7), NumOrthogonalDirections(3.9), NumDiagonalDirections(3.8), NumAdjacentDirections(7.7), NumOuterSites(160), NumInnerSites(1457), NumLayers(1), Tiling, SquareTiling, NumEdges(3316), NumCells(1617), NumVertices(1700), NumPerimeterSites(160), NumTopSites(49), NumBottomSites(49), NumRightSites(33), NumLeftSites(33), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(1617), NumColumns(49), Hand, NumContainers(3), NumPlayableSites(1629), Component, Piece, NumComponentsType(17), NumComponentsTypePerPlayer(6), PieceValue, PieceRotation
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, RotationDecision, TwoSitesMoves, StepDecision, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SetValue, SetCount, SetRotation, PassEffect, AddEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Group, Contains, PieceConditions, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Information, InvisiblePiece, Phase, NumPlayPhase(5), PieceCount
End
End, RaceEnd, ReachEnd
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(), DecisionMoves(), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(), Balance(), Completion(), Drawishness(), Timeouts(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, SetHidden, SetInvisible, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, ComponentStyle, ChessComponent, BishopComponent, Symbols
Math
Math, Arithmetic, Operations, Addition, Subtraction, Modulo, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council