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Concepts for Game Awithlaknakwe
Zuni Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(4), Multiplayer, Cooperation, Team Equipment Equipment Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(28), PiecesPlacedOutsideBoard, NumStartComponentsBoard(24), NumStartComponentsHand(4) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(100%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(100%), StepDecisionToEnemyFrequency(1%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(1%), FromToEffect, Capture, CustodialCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, RelativeDirections, ForwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, NumPlayPhase(1), Scoring, PieceCount, DrawFrequency(100%) End End, ScoringEnd, ScoringDraw, Draw Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(23.98), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(24), PieceNumberMaximum(24), PieceNumberMinimum(0), PieceNumberVariance(0.02), PieceNumberChangeAverage(-0), PieceNumberChangeSign(-0), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0.13), ScoreDifferenceMaxIncrease(1), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(2), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0.16), ScoreDifferenceChangeAverage(0.01), ScoreDifferenceChangeSign(0.01), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(255), DurationMoves(250), DurationTurns(250), DecisionMoves(1), GameTreeComplexity(256.37), StateTreeComplexity(4271.29), BoardCoverageDefault(0.57), BoardCoverageFull(0.1), BoardCoverageUsed(0.2), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(1), Stability(3), DramaAverage(0.5), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0.5), DramaMaximum(0.5), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(1), MoveEvaluationMaxIncrease(0), MoveEvaluationMaxDecrease(-1), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(0), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(-0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.99), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-2), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.02), StateEvaluationDifferenceChangeAverage(-0.01), StateEvaluationDifferenceChangeSign(-0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.07), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0), BoardSitesOccupiedMedian(0.07), BoardSitesOccupiedMaximum(0.07), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(10.6), BranchingFactorChangeMaxIncrease(4), BranchingFactorChangeMaxDecrease(-7), BranchingFactorMedian(11), BranchingFactorMaximum(14), BranchingFactorMinimum(0), BranchingFactorVariance(1.46), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.6), DecisionFactorMaxIncrease(4), DecisionFactorMaxDecrease(-7), DecisionFactorMedian(11), DecisionFactorMaximum(14), DecisionFactorMinimum(0), DecisionFactorVariance(1.46), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(581.64), MovesPerSecond(164021.2) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Operations, Addition, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, NumRows(25), NumCorners(20), NumDirections(5.68), NumOrthogonalDirections(5.68), NumDiagonalDirections(0), NumAdjacentDirections(5.68), NumOffDiagonalDirections(0), NumOuterSites(56), NumInnerSites(309), NumLayers(1), NumEdges(1036), NumCells(672), NumVertices(365), NumPerimeterSites(56), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(8), NumPhasesBoard(3), Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(1037), NumColumns(25), Hand, NumContainers(5), NumPlayableSites(1041) Component Component, Piece, NumComponentsType(8), NumComponentsTypePerPlayer(2), NumDice(0), PieceDirection
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